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This paper considers methods for audio display in a CAVE-type virtual reality theater, a 3 m cube with displays covering all six rigid faces. Headphones are possible since the user's headgear continuously measures ear positions, but…

Sound · Computer Science 2011-06-08 Bowon Lee , Camille Goudeseune , Mark A. Hasegawa-Johnson

We consider an inverse problem for an inhomogeneous wave equation with discrete-in-time sources, modeling a seismic rupture. We assume that the sources occur along a path with subsonic velocity, and that data are collected over time on some…

Analysis of PDEs · Mathematics 2015-11-05 Maarten V. de Hoop , Lauri Oksanen , Justin Tittelfitz

A toolbox for creation and rendering of dynamic virtual acoustic environments (TASCAR) that allows direct user interaction was developed for application in hearing aid research and audiology. This technical paper describes the general…

Sound · Computer Science 2025-05-01 Giso Grimm , Joanna Luberadzka , Volker Hohmann

This paper investigates the problem of time-harmonic acoustic scattering in an inhomogeneous medium with a complex topological structure. Specifically, the medium is anisotropic and contains several disjoint sound-soft obstacles. This model…

Mathematical Physics · Physics 2025-09-30 Huaian Diao , Qingle Meng , Zhiying Sun

We consider an inverse acoustic scattering problem in simultaneously recovering an embedded obstacle and its surrounding inhomogeneous medium by formally determined far-field data. It is shown that the knowledge of the scattering amplitude…

Analysis of PDEs · Mathematics 2017-05-24 Hongyu Liu , Xiaodong Liu

Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yuelei Li , Hyunjin Kim , Fangneng Zhan , Ri-Zhao Qiu , Mazeyu Ji , Xiaojun Shan , Xueyan Zou , Paul Liang , Hanspeter Pfister , Xiaolong Wang

Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…

Audio and Speech Processing · Electrical Eng. & Systems 2024-10-30 Lachlan Birnie , Thushara Abhayapala , Vladimir Tourbabin , Prasanga Samarasinghe

We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Sagnik Majumder , Kristen Grauman

We study an inverse source problem for the acoustic wave equation in a random waveguide. The goal is to estimate the source of waves from measurements of the acoustic pressure at a remote array of sensors. The waveguide effect is due to…

Analysis of PDEs · Mathematics 2015-02-25 Sebastian Acosta , Ricardo Alonso , Liliana Borcea

A sound source was proposed for acoustic measurements of physical models of the human vocal tract. The physical models are produced by Fast Prototyping, based on Magnetic Resonance Imaging during prolonged vowel production. The sound…

Instrumentation and Detectors · Physics 2017-11-22 Antti Hannukainen , Juha Kuortti , Jarmo Malinen , Antti Ojalammi

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…

Multimodal research and applications are becoming more commonplace as Virtual Reality (VR) technology integrates different sensory feedback, enabling the recreation of real spaces in an audio-visual context. Within VR experiences, numerous…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-08 Mauricio Flores-Vargas , Enda Bates , Rachel McDonnell

The time reversal symmetry of the wave equation allows wave refocusing back at the source. However, this symmetry does not hold in lossy media. We present a new strategy to compensate wave amplitude losses due to attenuation. The strategy…

Classical Physics · Physics 2022-12-15 Crystal T. Wu , Nuno M. Nobre , Emmanuel Fort , Graham D. Riley , Fumie Costen

In this paper, a novel time domain sampling method based on the initial arrival time of waves is proposed to reconstruct acoustic sources, including point sources, curve sources, surface sources and block sources. The uniqueness of…

Mathematical Physics · Physics 2025-09-30 Qiuyi Li , Bo Chen , Peng Gao , Yu Sun , Yao Sun

As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Yipin Zhou , Zhaowen Wang , Chen Fang , Trung Bui , Tamara L. Berg

We introduce SoundVista, a method to generate the ambient sound of an arbitrary scene at novel viewpoints. Given a pre-acquired recording of the scene from sparsely distributed microphones, SoundVista can synthesize the sound of that scene…

The solar acoustic oscillations are likely stochastically excited by convective dynamics in the solar photosphere, though few direct observations of individual source events have been made and their detailed characteristics are still…

Solar and Stellar Astrophysics · Physics 2021-07-07 Shah Mohammad Bahauddin , Mark Peter Rast

Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…

Graphics · Computer Science 2018-05-15 Dingzeyu Li , Timothy R. Langlois , Changxi Zheng

Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target…

Multimedia · Computer Science 2023-11-27 Arjun Somayazulu , Changan Chen , Kristen Grauman

Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…

Sound · Computer Science 2021-09-28 Jean-Marc Jot , Rémi Audfray , Mark Hertensteiner , Brian Schmidt