Related papers: Virtual acoustics in inhomogeneous media with sing…
The acoustic space in which a sound is created and heard plays an essential role in how that sound is perceived by affording a unique sense of \textit{presence}. Every sound we hear results from successive convolution operations intrinsic…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…
Five eigenvectors of the linear thermoviscous flow over the homogeneous background derived for the quasi-plane geometry of the flow. The corresponding projectors are calculated and applied to get the nonlinear evolution equations for the…
A quality-Bayesian approach, combining the direct sampling method and the Bayesian inversion, is proposed to reconstruct the locations and intensities of the unknown acoustic sources using partial data. First, we extend the direct sampling…
An inverse problem of wave propagation into a weakly laterally inhomogeneous medium occupying a half-space is considered in the acoustic approximation. The half-space consists of an upper layer and a semi-infinite bottom separated with an…
The problem of mixed signals occurs in many different contexts; one of the most familiar being acoustics. The forward problem in acoustics consists of finding the sound pressure levels at various detectors resulting from sound signals…
Generating accurate sounds for complex audio-visual scenes is challenging, especially in the presence of multiple objects and sound sources. In this paper, we propose an {\em interactive object-aware audio generation} model that grounds…
The methods of time-reversed acoustics and Green's function retrieval are traditionally deployed for classical inhomogeneous, time-invariant materials. The mutual relation between these methods is well-established. Recently, similar methods…
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…
Localized point sources (monopoles) in an acoustical domain are implemented to a three dimensional non-singular Helmholtz boundary element method in the frequency domain. It allows for the straightforward use of higher order surface…
This work is concerned with an inverse scattering problem of determining unknown scatterers from time-dependent acoustic measurements. A novel time-domain direct sampling method is developed to efficiently determine both the locations and…
This paper introduces a new paradigm for sound source lo-calization referred to as virtual acoustic space traveling (VAST) and presents a first dataset designed for this purpose. Existing sound source localization methods are either based…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
This paper addresses the challenge of audio-visual single-microphone speech separation and enhancement in the presence of real-world environmental noise. Our approach is based on generative inverse sampling, where we model clean speech and…
We report 3D-printed acoustic holographic lenses for the formation of ultrasonic fields of complex spatial distribution inside the skull. Using holographic lenses, we experimentally, numerically and theoretically produce acoustic beams…
For 6-DOF (degrees of freedom) interactive virtual acoustic environments (VAEs), the spatial rendering of diffuse late reverberation in addition to early (specular) reflections is important. In the interest of computational efficiency, the…
A one-dimensional, unsteady nozzle flow is modelled to identify the sources of indirect noise in multicomponent gases. First, from non-equilibrium thermodynamics relations, it is shown that a compositional inhomogeneity advected in an…
Binaural audio provides a listener with 3D sound sensation, allowing a rich perceptual experience of the scene. However, binaural recordings are scarcely available and require nontrivial expertise and equipment to obtain. We propose to…
Space-time materials are obtained by modulating a physical medium with a traveling-wave perturbation of one or several of its constitutive parameters, such as the density or the bulk modulus in the case of acoustic materials. When this…