Related papers: Cops and robber on grids and tori
Algorithms for computing fractional solutions to the quickest transshipment problem have been significantly improved since Hoppe and Tardos first solved the problem in strongly polynomial time. For integral solutions, runtime improvements…
We investigate a variation of the art gallery problem in which a team of mobile guards tries to track an unpredictable intruder in a simply-connected polygonal environment. In this work, we use the deployment strategy for diagonal guards…
We prove the first polynomial bound on the number of monotonic homotopy moves required to tighten a collection of closed curves on any compact orientable surface, where the number of crossings in the curve is not allowed to increase at any…
Terrain Guarding Problem(TGP), which is known to be NP-complete, asks to find a smallest set of guard locations on a terrain $T$ such that every point on $T$ is visible by a guard. Here, we study this problem on 1.5D orthogonal terrains…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
We present an effective heuristic for the Steiner Problem in Graphs. Its main elements are a multistart algorithm coupled with aggressive combination of elite solutions, both leveraging recently-proposed fast local searches. We also propose…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
We investigate various pursuit-evasion parameters on latin square graphs, including the cop number, metric dimension, and localization number. The cop number of latin square graphs is studied, and for $k$-MOLS$(n),$ bounds for the cop…
The optimal control of a "blind" pursuer searching for an evader moving on a road network and heading at a known speed toward a set of goal vertices is considered. To aid the "blind" pursuer, certain roads in the network have been…
This paper presents a distributed algorithm for finding near optimal dominating sets on grids. The basis for this algorithm is an existing centralized algorithm that constructs dominating sets on grids. The size of the dominating set…
We develop a polynomial time 3/2-approximation algorithm to solve the vertex cover problem on a class of graphs satisfying a property called ``active edge hypothesis''. The algorithm also guarantees an optimal solution on specially…
We study the computational complexity of a perfect-information two-player game proposed by Aigner and Fromme. The game takes place on an undirected graph where n simultaneously moving cops attempt to capture a single robber, all moving at…
Inspired by the artwork of Mark Lombardi, we study the problem of constructing orthogonal drawings where a small number of horizontal and vertical line segments covers all vertices. We study two problems on orthogonal drawings of planar…
We study zombies and survivor, a variant of the game of cops and robber on graphs. In this variant, the single survivor plays the role of the robber and attempts to escape from the zombies that play the role of the cops. The zombies are…
Intercepting a criminal using limited police resources presents a significant challenge in dynamic crime environments, where the criminal's location continuously changes over time. The complexity is further heightened by the vastness of the…
A relational characterization of cop-win graphs was provided by Nowakowski and Winkler in their seminal paper on the game of Cops and Robbers. As a by-product of that characterization, each cop-win graph is assigned a unique ordinal, which…
Non-stationarity is ubiquitous in human behavior and addressing it in the contextual bandits is challenging. Several works have addressed the problem by investigating semi-parametric contextual bandits and warned that ignoring…
The gathering over meeting nodes problem asks the robots to gather at one of the pre-defined meeting nodes. The robots are deployed on the nodes of an anonymous two-dimensional infinite grid which has a subset of nodes marked as meeting…
We bound expected capture time and throttling number for the cop versus gambler game on a connected graph with $n$ vertices, a variant of the cop versus robber game that is played in darkness, where the adversary hops between vertices using…
Correlation analysis is a fundamental problem in statistics. In this paper, we consider the correlation detection problem between a pair of Erdos-Renyi graphs. Specifically, the problem is formulated as a hypothesis testing problem: under…