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In addition to traditional tasks such as prediction, classification and translation, deep learning is receiving growing attention as an approach for music generation, as witnessed by recent research groups such as Magenta at Google and CTRL…
Deep learning has demonstrated great abilities in various code generation tasks. However, despite the great convenience for some developers, many are concerned that the code generators may recite or closely mimic copyrighted training data…
The amount of content on online music streaming platforms is immense, and most users only access a tiny fraction of this content. Recommender systems are the application of choice to open up the collection to these users. Collaborative…
This paper proposes a deep learning framework for classification of BBC television programmes using audio. The audio is firstly transformed into spectrograms, which are fed into a pre-trained convolutional Neural Network (CNN), obtaining…
We present a method for audio denoising that combines processing done in both the time domain and the time-frequency domain. Given a noisy audio clip, the method trains a deep neural network to fit this signal. Since the fitting is only…
The potential for agents, whether embodied or software, to learn by observing other agents performing procedures involving objects and actions is rich. Current research on automatic procedure learning heavily relies on action labels or…
User-generated item lists are popular on many platforms. Examples include video-based playlists on YouTube, image-based lists (or"boards") on Pinterest, book-based lists on Goodreads, and answer-based lists on question-answer forums like…
Recent advancements in web-based audio systems have enabled sufficiently accurate timing control and real-time sound processing capabilities. Numerous specialized music tools, as well as digital audio workstations, are now accessible from…
Machine Learning systems have achieved outstanding performance in different domains. In this paper machine learning methods have been applied to classification task to classify music genre. The code shows how to extract features from audio…
We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates…
In a typical Event-Based Surveillance setting, a stream of web documents is continuously monitored for disease reporting. A structured representation of the disease reporting events is extracted from the raw text, and the events are then…
In the face of a new era of generative models, the detection of artificially generated content has become a matter of utmost importance. In particular, the ability to create credible minute-long synthetic music in a few seconds on…
Audio event detection is a widely studied audio processing task, with applications ranging from self-driving cars to healthcare. In-the-wild datasets such as Audioset have propelled research in this field. However, many efforts typically…
Audio and sound generation has garnered significant attention in recent years, with a primary focus on improving the quality of generated audios. However, there has been limited research on enhancing the diversity of generated audio,…
We have built a music similarity search engine that lets video producers search by listenable music excerpts, as a complement to traditional full-text search. Our system suggests similar sounding track segments in a large music catalog by…
Universal source separation targets at separating the audio sources of an arbitrary mix, removing the constraint to operate on a specific domain like speech or music. Yet, the potential of universal source separation is limited because most…
Our objective is to transform a video into a set of discrete audio-visual objects using self-supervised learning. To this end, we introduce a model that uses attention to localize and group sound sources, and optical flow to aggregate…
The utilization of deep learning techniques in generating various contents (such as image, text, etc.) has become a trend. Especially music, the topic of this paper, has attracted widespread attention of countless researchers.The whole…
Discriminatively localizing sounding objects in cocktail-party, i.e., mixed sound scenes, is commonplace for humans, but still challenging for machines. In this paper, we propose a two-stage learning framework to perform self-supervised…
Real-world sound scenes consist of time-varying collections of sound sources, each generating characteristic sound events that are mixed together in audio recordings. The association of these constituent sound events with their mixture and…