Related papers: Automatic Organisation, Segmentation, and Filterin…
In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…
Audio-based multimedia retrieval tasks may identify semantic information in audio streams, i.e., audio concepts (such as music, laughter, or a revving engine). Conventional Gaussian-Mixture-Models have had some success in classifying a…
With the advancement of audio generation, generative models can produce highly realistic audios. However, the proliferation of deepfake general audio can pose negative consequences. Therefore, we propose a new task, deepfake general audio…
One of the challenging problems in Music Information Retrieval is the acquisition of enough non-copyrighted audio recordings for model training and evaluation. This study compares two Transformer-based neural network models for chord…
We look at how machine learning techniques that derive properties of items in a collection of independent media can be used to automatically embed stories into such collections. To do so, we use models that extract the tempo of songs to…
Music genre classification is an area that utilizes machine learning models and techniques for the processing of audio signals, in which applications range from content recommendation systems to music recommendation systems. In this…
Music segmentation refers to the dual problem of identifying boundaries between, and labeling, distinct music segments, e.g., the chorus, verse, bridge etc. in popular music. The performance of a range of music segmentation algorithms has…
The activities we do are linked to our interests, personality, political preferences, and decisions we make about the future. In this paper, we explore the task of predicting human activities from user-generated content. We collect a…
Despite surveillance systems are becoming increasingly ubiquitous in our living environment, automated surveillance, currently based on video sensory modality and machine intelligence, lacks most of the time the robustness and reliability…
An ideal audio retrieval system efficiently and robustly recognizes a short query snippet from an extensive database. However, the performance of well-known audio fingerprinting systems falls short at high signal distortion levels. This…
State-of-the-art music recommender systems are based on collaborative filtering, which builds upon learning similarities between users and songs from the available listening data. These approaches inherently face the cold-start problem, as…
In this paper, we introduce a simple method that can separate arbitrary musical instruments from an audio mixture. Given an unaligned MIDI transcription for a target instrument from an input mixture, we synthesize new mixtures from the midi…
Acoustic matching aims to re-synthesize an audio clip to sound as if it were recorded in a target acoustic environment. Existing methods assume access to paired training data, where the audio is observed in both source and target…
Descriptions are often provided along with recommendations to help users' discovery. Recommending automatically generated music playlists (e.g. personalised playlists) introduces the problem of generating descriptions. In this paper, we…
Humans do not acquire perceptual abilities in the way we train machines. While machine learning algorithms typically operate on large collections of randomly-chosen, explicitly-labeled examples, human acquisition relies more heavily on…
This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical…
Recently deep learning based recommendation systems have been actively explored to solve the cold-start problem using a hybrid approach. However, the majority of previous studies proposed a hybrid model where collaborative filtering and…
Manipulated videos often contain subtle inconsistencies between their visual and audio signals. We propose a video forensics method, based on anomaly detection, that can identify these inconsistencies, and that can be trained solely using…
Being able to control the acoustic events (AEs) to which we want to listen would allow the development of more controllable hearable devices. This paper addresses the AE sound selection (or removal) problems, that we define as the…
Prior measurement studies on browser fingerprinting have unfortunately largely excluded Web Audio API-based fingerprinting in their analysis. We address this issue by conducting the first systematic study of effectiveness of web audio…