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Let $P$ be a set of $n$ points in the plane. We consider a variation of the classical Erd\H{o}s-Szekeres problem, presenting efficient algorithms with $O(n^3)$ running time and $O(n^2)$ space complexity that compute: (1) A subset $S$ of $P$…

Computational Geometry · Computer Science 2024-12-18 Hernán González-Aguilar , David Orden , Pablo Pérez-Lantero , David Rappaport , Carlos Seara , Javier Tejel , Jorge Urrutia

For a given point set $S$ in a plane, we develop a distributed algorithm to compute the $\alpha-$shape of $S$. $\alpha-$shapes are well known geometric objects which generalize the idea of a convex hull, and provide a good definition for…

Computational Geometry · Computer Science 2013-02-19 Harish Chintakunta , Hamid Krim

We consider the following problem in computational geometry: given, in the d-dimensional real space, a set of points marked as positive and a set of points marked as negative, such that the convex hull of the positive set does not intersect…

Optimization and Control · Mathematics 2024-07-30 Michele Barbato , Alberto Ceselli , Rosario Messana

The convex hull cheapest insertion heuristic produces good solutions to the Euclidean Traveling Salesperson Problem, but it has never been extended to the non-Euclidean problem. This paper uses multidimensional scaling to first project the…

Artificial Intelligence · Computer Science 2024-07-04 Mithun Goutham , Meghna Menon , Sarah Garrow , Stephanie Stockar

Deep convolutional neural networks achieve remarkable visual recognition performance, at the cost of high computational complexity. In this paper, we have a new design of efficient convolutional layers based on three schemes. The 3D…

Computer Vision and Pattern Recognition · Computer Science 2017-01-25 Min Wang , Baoyuan Liu , Hassan Foroosh

Vehicle pose estimation with LiDAR is essential in the perception technology of autonomous driving. However, due to incomplete observation measurements and sparsity of the LiDAR point cloud, it is challenging to achieve satisfactory pose…

Computer Vision and Pattern Recognition · Computer Science 2024-02-07 Ningning Ding

Given a point set $P$ in the plane, we seek a subset $Q\subseteq P$, whose convex hull gives a smaller and thus simpler representation of the convex hull of $P$. Specifically, let $cost(Q,P)$ denote the Hausdorff distance between the convex…

Computational Geometry · Computer Science 2021-10-05 Georgiy Klimenko , Benjamin Raichel

Creation of collision objects for 3D models is a time-consuming task, requiring modelers to manually place primitives such as bounding boxes, capsules, spheres, and other convex primitives to approximate complex meshes. While there has been…

Graphics · Computer Science 2026-02-10 Julian Knodt , Xifeng Gao

In the noisy primitives model, each primitive comparison performed by an algorithm, e.g., testing whether one value is greater than another, returns the incorrect answer with random, independent probability p < 1/2 and otherwise returns a…

Computational Geometry · Computer Science 2026-02-13 Michael T. Goodrich , Vinesh Sridhar

We study the following range searching problem: Preprocess a set $P$ of $n$ points in the plane with respect to a set $\mathcal{O}$ of $k$ orientations % , for a constant, in the plane so that given an $\mathcal{O}$-oriented convex polygon…

Computational Geometry · Computer Science 2019-10-22 Eunjin Oh , Hee-Kap Ahn

Convex hulls are a fundamental geometric tool used in a number of algorithms. As a side-effect of exhaustive tests for an algorithm for which a convex hull computation was the first step, interesting experimental results were found and are…

Computational Geometry · Computer Science 2013-04-10 Jean Souviron

We describe an algorithm for computing the convex hull of a finite collection of points in the affine building of SL_d(K), for K a field with discrete valuation. These convex hulls describe the relations among a finite collection of…

Combinatorics · Mathematics 2018-11-22 Leon Zhang

Computation of the vertices of the convex hull of a set $S$ of $n$ points in $\mathbb{R} ^m$ is a fundamental problem in computational geometry, optimization, machine learning and more. We present "All Vertex Triangle Algorithm" (AVTA), a…

Computational Geometry · Computer Science 2018-09-26 Pranjal Awasthi , Bahman Kalantari , Yikai Zhang

Seeking the convex hull of an object is a very fundamental problem arising from various tasks. In this work, we propose two variational convex hull models using level set representation for 2-dimensional data. The first one is an exact…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Lingfeng Li , Shousheng Luo , Xue-Cheng Tai , Jiang Yang

This paper describes a novel and fast, simple and robust algorithm with O(N) expected complexity which enables to decrease run time needed to find the maximum distance of two points in E2. It can be easily modified for the E3 case in…

Computational Geometry · Computer Science 2022-09-14 Vaclav Skala

In this article, a new solution for the convex hull problem has been presented. The convex hull is a widely known problem in computational geometry. As nature is a rich source of ideas in the field of algorithms, the solution has been…

Multiagent Systems · Computer Science 2022-12-26 Sina Saadati , Mohammadreza Razzazi

A novel 2-D method for computing the convex hull of a sufficiently dense set of n integer points is introduced. The approach employs a ranking function that avoids sorting the points directly thus reducing the overall time complexity. The…

Computational Geometry · Computer Science 2013-01-22 G. M. Megson , J. Cadenas

Using Quadrics as the object representation has the benefits of both generality and closed-form projection derivation between image and world spaces. Although numerous constraints have been proposed for dual quadric reconstruction, we found…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Xiaolong Yu , Junqiao Zhao , Shuangfu Song , Zhongyang Zhu , Zihan Yuan , Chen Ye , Tiantian Feng

We present new iterative algorithms for solving a square linear system $Ax=b$ in dimension $n$ by employing the {\it Triangle Algorithm} \cite{kal12}, a fully polynomial-time approximation scheme for testing if the convex hull of a finite…

Numerical Analysis · Computer Science 2012-10-31 Bahman Kalantari

Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…

Computational Geometry · Computer Science 2022-08-29 Vaclav Skala