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This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…

Human-Computer Interaction · Computer Science 2024-07-09 Nooshin Darvishinia , Todd Goodson

The goal of this paper is to share our experience in designing and organizing educational competitions with anonymous and (near) real-time leaderboards in both academic and industrial settings. While such competitions serve as a great…

Human-Computer Interaction · Computer Science 2024-02-14 Serdar Kadıoğlu , Bernard Kleynhans

In this paper we revisit some classic board games like Pachisi or the Game of Gosse. The main contribution of the paper is to design and add some functionalities to the games in order to transform them in serious games, that is, in games…

Computers and Society · Computer Science 2017-02-15 Luis Alvarez , Pablo G. Tahoces , Emilio Macías-Conde

Video games are a natural and synergistic application domain for artificial intelligence (AI) systems, offering both the potential to enhance player experience and immersion, as well as providing valuable benchmarks and virtual environments…

Machine Learning · Computer Science 2024-12-19 Markus Dablander

When teaching Programming and Software Engineering in Bachelor's Degree programs, the emphasis on creating functional software projects often overshadows the focus on software quality, a trend that aligns with ACM curricula recommendations.…

This study investigates learners' preferences for game design elements (GDEs) in educational contexts to inform the development of purpose-driven gamification strategies. It emphasizes a learner-centered approach that aligns gamification…

Software Engineering · Computer Science 2025-12-10 Kai Marquardt , Mona Schulz , Anne Koziolek , Lucia Happe

Emergency evacuation plans and evacuation drills are mandatory in public buildings in many countries. Their importance is considerable when it comes to guarantee safety and protection during a crisis. However, sometimes discrepancies arise…

Multiagent Systems · Computer Science 2013-03-18 João Ribeiro , João Emílio Almeida , Rosaldo J. F. Rossetti , António Coelho , António Leça Coelho

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

Computers and Society · Computer Science 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

This research introduces an innovative artificial intelligence-driven educational concept designed to optimize self-directed learning through personalized course delivery and automated teaching assistance. The system leverages fine-tuned AI…

Artificial Intelligence · Computer Science 2024-11-13 Tejas Satish Gotavade

Background: Software project management activities help to introduce software process models in Software Engineering courses. However, these activities should be adequately aligned with the learning outcomes and support student's…

Software Engineering · Computer Science 2021-01-21 Javier Gonzalez-Huerta , Jefferson Seide Molleri , Aivars Šablis , Ehsan Zabardast

Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even…

Artificial Intelligence · Computer Science 2020-06-05 Dieqiao Feng , Carla P. Gomes , Bart Selman

This research is endeavoring to design an e-learning web site on the internet having the course name as "Object Oriented Programming" (OOP) for the students of level four at Computer Science Department (CSD). This course is to be taught…

Computers and Society · Computer Science 2015-01-23 Mohammed A. Amasha , Salem Alkhalaf

Education should not be a privilege but a common good. It should be openly accessible to everyone, with as few barriers as possible; even more so for key technologies such as Machine Learning (ML) and Data Science (DS). Open Educational…

Computers and Society · Computer Science 2023-12-05 Ludwig Bothmann , Sven Strickroth , Giuseppe Casalicchio , David Rügamer , Marius Lindauer , Fabian Scheipl , Bernd Bischl

Community-based afterschool programs are valuable spaces for researchers to codesign technologies with direct relevance to local communities. However, afterschool programs differ in resources available, culture, and student demographics in…

Human-Computer Interaction · Computer Science 2023-07-25 Jaemarie Solyst , Judith Odili Uchidiuno , Erik Harpstead , Jonaya Kemper , Ross Higashi

This study examines the integration of generative AI in schools, assessing its benefits and risks. As AI use by students grows, it's crucial to understand its impact on learning and teaching practices. Generative AI, like ChatGPT, can…

Computers and Society · Computer Science 2024-12-18 Eyvind Elstad

Promoting exercise and promoting fun in sport and activity is a common goal of schools. However, children and adolescents do not exercise enough, which can favor a number of chronic illnesses. Exercise and sports often require coordination…

Human-Computer Interaction · Computer Science 2019-08-02 Georg Regal , David Sellitsch , Elke Mattheiss , Manfred Tscheligi

Software Architecture, from definition to maintenance and evolution, is a complex aspect of software development and, consequently, a challenging subject when it comes to teaching it, and learning it. Many research efforts have been devoted…

Software Engineering · Computer Science 2023-03-01 Laura M. Castro

The objectives of this ongoing research are to build Real-Time AI-Powered Educational Dashboard (RAED) as a decision support tool for instructors, and to measure its impact on them while making decisions. Current developments in AI can be…

Computers and Society · Computer Science 2021-08-02 Ajay Kulkarni

Education sector is adopting new technologies for both teaching and learning pedagogy. Augmented Reality (AR) is a new technology that can be used in the educational pedagogy to enhance the engagement with students. Students interact with…

Computers and Society · Computer Science 2020-10-30 Mohammad Ali

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…

Computers and Society · Computer Science 2021-07-23 Preetha S , Rajeshwari K , Anitha C , Kausthub Narayan