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Designing human-centered AI-driven applications require deep understandings of how people develop mental models of AI. Currently, we have little knowledge of this process and limited tools to study it. This paper presents the position that…

Human-Computer Interaction · Computer Science 2021-03-31 Jennifer Villareale , Jichen Zhu

Educational videos are widely used across various instructional models in higher education to support flexible and self-paced learning. However, student engagement with these videos varies significantly depending on how they are designed.…

Applications · Statistics 2025-12-19 Mohamed Tolba , Olivia Kendall , Daniel Tudball Smith , Alexander Gregg , Tony Vo , Scott Wordley

AI-based design tools are proliferating in professional software to assist engineering and industrial designers in complex manufacturing and design tasks. These tools take on more agentic roles than traditional computer-aided design tools…

Human-Computer Interaction · Computer Science 2023-03-02 Frederic Gmeiner , Humphrey Yang , Lining Yao , Kenneth Holstein , Nikolas Martelaro

Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact…

Human-Computer Interaction · Computer Science 2018-12-04 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

With the rapid development of artificial intelligence (AI) community, education in AI is receiving more and more attentions. There have been many AI related courses in the respects of algorithms and applications, while not many courses in…

Artificial Intelligence · Computer Science 2022-07-26 Jianlei Yang , Xiaopeng Gao , Weisheng Zhao

This article is an attempt to combine different ways of working with sets of objects and their classes for designing and development of artificial intelligent systems (AIS) of analysis information, using object-oriented programming (OOP).…

Artificial Intelligence · Computer Science 2020-02-24 D. O. Terletskyi , O. I. Provotar

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game like…

Computer Science and Game Theory · Computer Science 2010-09-14 Kyle B Dempsey , G. Tanner Jackson , Justin F. Brunelle , Michael Rowe , Danielle S. McNamara

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

The landscape of educational practices for teaching and learning languages has been predominantly centered around outcome-driven approaches. The recent accessibility of large language models has thoroughly disrupted these approaches. As we…

Computers and Society · Computer Science 2023-04-28 Badri Adhikari

Basic programming and algorithm learning is one of the compulsory subjects required for students majoring in computers. As this lesson is knowledge base, it is very important and essential that before learn programmings languages students…

Computers and Society · Computer Science 2020-05-28 Wirawan Istiono , Hijrah , Nur Nawaningtyas. P

AI-powered educational technologies have demonstrated measurable benefits for learners, but their design and evaluation have largely centered on K-12 contexts. As a result, many AI-supported learning systems remain poorly aligned with the…

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Programming education is becoming important as demands on computer literacy and coding skills are growing. Despite the increasing popularity of interactive online learning systems, many programming courses in schools have not changed their…

Computers and Society · Computer Science 2020-01-23 Ryo Suzuki , Jun Kato , Koji Yatani

In the last few years, serious games have become popular, with a consensus of the benefits for teaching cyber security awareness and education. However, there is still a lack of pedagogical driven methodologies and tools to support serious…

Cryptography and Security · Computer Science 2021-10-25 Stephen Hart , Basel Halak , Vladimiro Sassone

In recent years, there has been a stimulating discussion on how artificial intelligence (AI) can support the science and engineering of intelligent educational applications. Many studies in the field are proposing actionable data mining…

Computers and Society · Computer Science 2022-08-24 Gianni Fenu , Roberta Galici , Mirko Marras

In addition to user-generated content, Open Educational Resources are increasingly made available on the Web by several institutions and organizations with the aim of being re-used. Nevertheless, it is still difficult for users to find…

Human-Computer Interaction · Computer Science 2015-09-10 Jaspreet Singh , Zeon Trevor Fernando , Saniya Chawla

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

This work-in-progress paper presents SPARC (Systematic Problem Solving and Algorithmic Reasoning for Children), a gamified learning platform designed to enhance engagement and knowledge retention in K-12 STEM education. Traditional…

Computers and Society · Computer Science 2025-08-05 Chengzhang Zhu , Cecile H. Sam , Yanlai Wu , Ying Tang

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Although generative artificial intelligence (AI) is not new, recent technological breakthroughs have transformed its capabilities across many domains. These changes necessitate new attention from educators and specialized training within…

Human-Computer Interaction · Computer Science 2025-10-27 Maria J. Molina , Amy McGovern , Jhayron S. Perez-Carrasquilla , Xiaowen Li , Robin L. Tanamachi