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Related papers: A Vision For Continuous Automated Game Design

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This paper describes a set of tools for automating and controlling the development and maintenance of software systems. The mental model is a software assembly line. Program design and construction take place at individual programmer…

Software Engineering · Computer Science 2010-06-14 Martin J. McGowan , William L. Anderson

Large language models have demonstrated strong capabilities in individual software engineering tasks, yet most autonomous systems still treat issue resolution as a monolithic or pipeline-based process. In contrast, real-world software…

Artificial Intelligence · Computer Science 2026-02-10 Nikita Benkovich , Vitalii Valkov

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

Computer Science and Game Theory · Computer Science 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

Drawing on ideas from continuous integration, we present concepts of an automated benchmarking pipeline for high performance applications. Customization and collaboration have been key design goals owing to the requirements of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-28 Jan Vogelsang , Melissa Lober , Catherine Mia Schöfmann , José Villamar , Dennis Terhorst , Johanna Senk , Hans Ekkehard Plesser , Markus Diesmann , Susanne Kunkel , Anno C. Kurth

Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

Software development is an iterative process which includes a set of development steps that transform the initial high level specification of the system into its final, fully specified, implementation. This report discusses the theoretical…

Formal Languages and Automata Theory · Computer Science 2016-09-05 Claudio Menghi , Paola Spoletini , Carlo Ghezzi

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

In many problems that involve multiple decision making agents, optimal choices for each agent depend on the choices of others. Differential game theory provides a principled formalism for expressing these coupled interactions and recent…

Multiagent Systems · Computer Science 2020-04-07 Lasse Peters , Zachary N. Sunberg

Computer system creativity is a key step on the pathway to artificial general intelligence (AGI). It is elusive, however, due to the fact that human creativity is not fully understood and, thus, it is difficult to develop this capability in…

Artificial Intelligence · Computer Science 2024-09-05 Jeremy Straub , Zach Johnson

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

In this paper, we present our experience based on a reengineering project. The software project is to re-engineer the original system of a company to answer the new requirements and changed business functions. Reengineering is a process…

Software Engineering · Computer Science 2012-06-20 Waraporn Jirapanthong

This paper introduces a systematic methodological framework to design and analyze distributed algorithms for optimization and games over networks. Starting from a centralized method, we identify an aggregation function involving all the…

Optimization and Control · Mathematics 2025-05-26 Guido Carnevale , Nicola Mimmo , Giuseppe Notarstefano

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the…

Computer Science and Game Theory · Computer Science 2022-10-14 Boyi Liu , Jiayang Li , Zhuoran Yang , Hoi-To Wai , Mingyi Hong , Yu Marco Nie , Zhaoran Wang

Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…

Logic in Computer Science · Computer Science 2024-10-01 Catalin Dima , Mariem Hammami , Youssouf Oualhadj , Régine Laleau

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing…

Artificial Intelligence · Computer Science 2015-08-04 Jakub Kowalski , Marek Szykuła

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine…

Designing a web-application from a specification involves a series of well-planned and well executed steps leading to the final product. This often involves critical changes in design while testing the application, which itself is slow and…

Software Engineering · Computer Science 2007-05-23 Joy Dutta , Paul Fodor

Data is becoming an important central point for making design decisions for most software. Game development is not an exception. As data-driven methods and systems start to populate these environments, a good question is: can we make models…

Human-Computer Interaction · Computer Science 2021-10-13 Jichen Zhu , Magy Seif El-Nasr

This paper proposes a generative approach for the automatic typesetting of books in desktop publishing. The presented system consists in a computer script that operates inside a widely used design software tool and implements a generative…

Human-Computer Interaction · Computer Science 2023-10-24 Sérgio M. Rebelo , Tiago Martins , Diogo Ferreira , Artur Rebelo

Design generation, in its essence, is a step-by-step process where designers progressively refine and enhance their work through careful modifications. Despite this fundamental characteristic, existing approaches mainly treat design…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Faizan Farooq Khan , K J Joseph , Koustava Goswami , Mohamed Elhoseiny , Balaji Vasan Srinivasan