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We present some first steps in the more general setting of the interpretation of dependent type theory in Ludics. The framework is the following: a (Martin-Lof) type A is represented by a behaviour (which corresponds to a formula) in such a…

Logic · Mathematics 2014-02-12 Eugenia Sironi

Ludics is peculiar in the panorama of game semantics: we first have the definition of interaction-composition and then we have semantical types, as a set of strategies which "behave well" and react in the same way to a set of tests. The…

Logic in Computer Science · Computer Science 2015-07-01 Claudia Faggian , Michele Basaldella

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

Logic in Computer Science · Computer Science 2015-08-11 Keehang Kwon

Around 2000, J.-Y. Girard developed a logical theory, called Ludics. This theory was a step in his program of Geometry of Interaction, the aim of which being to account for the dynamics of logical proofs. In Ludics, objects called designs…

Logic in Computer Science · Computer Science 2023-06-22 Christophe Fouqueré , Myriam Quatrini

We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…

Artificial Intelligence · Computer Science 2020-01-07 Paul Riggins , David McPherson

An attempt at unifying logic and functional programming is reported. As a starting point, we take the view that "logic programs" are not about logic but constitute inductive definitions of sets and relations. A skeletal language design…

Logic in Computer Science · Computer Science 2016-08-31 Lawrence C. Paulson , Andrew W. Smith

Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…

Computation and Language · Computer Science 2009-10-09 Alain Lecomte , Myriam Quatrini

We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is…

Logic in Computer Science · Computer Science 2009-05-26 Pierre Hyvernat

Ludics is a reconstruction of logic with interaction as a primitive notion, in the sense that the primary logical concepts are no more formulas and proofs but cut-elimination interpreted as an interaction between objects called designs.…

Logic in Computer Science · Computer Science 2015-07-01 Myriam Quatrini , Christophe Fouqueré

An inductive logic can be formulated in which the elements are not propositions or probability distributions, but information systems. The logic is complete for information systems with binary hypotheses, i.e., it applies to all such…

Artificial Intelligence · Computer Science 2013-04-11 Norman C. Dalkey

This paper is the second part of an introduction to linear logic and ludics, both due to Girard. It is devoted to proof nets, in the limited, yet central, framework of multiplicative linear logic and to ludics, which has been recently…

Logic in Computer Science · Computer Science 2007-06-17 Pierre-Louis Curien

This is the fourth in a series of papers extending Martin-L\"of's meaning explanation of dependent type theory to higher-dimensional types. In this installment, we show how to define cubical type systems supporting a general schema of…

Logic in Computer Science · Computer Science 2018-07-20 Evan Cavallo , Robert Harper

Pursuing a new approach to the study of infinite games in combinatorics, we introduce the categories $\mathbf{Game}_{A}$ and $\mathbf{Game}_{B}$ and improve some classical results concerning topological games related to the duality between…

General Topology · Mathematics 2025-11-11 Matheus Duzi , Paul Szeptycki , Walter Tholen

Logic programming with fixed-point definitions is a useful extension of traditional logic programming. Fixed-point definitions can capture simple model checking problems and closed-world assumptions. Its operational semantics is typically…

Logic in Computer Science · Computer Science 2015-08-06 Keehang Kwon

We present a game semantics for intuitionistic type theory. Specifically, we propose categories with families of a new variant of games and strategies for both extensional and intensional variants of the type theory with dependent function,…

Logic in Computer Science · Computer Science 2016-10-05 Norihiro Yamada

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat

The definition is a common form of human expert knowledge, a building block of formal science and mathematics, a foundation for database theory and is supported in various forms in many knowledge representation and formal specification…

Logic in Computer Science · Computer Science 2017-02-16 Marc Denecker , Bart Bogaerts , Joost Vennekens

In this paper, we introduce the concept of triad. Using this notion, we study, revisit, discover and rediscover some basic properties of ludics from a very general point of view.

Logic in Computer Science · Computer Science 2015-02-18 Michele Basaldella

We need much better understanding of information processing and computation as its primary form. Future progress of new computational devices capable of dealing with problems of big data, internet of things, semantic web, cognitive robotics…

General Literature · Computer Science 2013-12-10 Mark Burgin , Gordana Dodig-Crnkovic

We present an elaboration of inductive definitions down to a universe of datatypes. The universe of datatypes is an internal presentation of strictly positive families within type theory. By elaborating an inductive definition -- a…

Programming Languages · Computer Science 2012-11-01 Pierre-Evariste Dagand , Conor McBride
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