Related papers: A Gamified Approach to Improve Users' Memorability…
This research aims to design an educational mobile game for home computer users to prevent from phishing attacks. Phishing is an online identity theft which aims to steal sensitive information such as username, password and online banking…
User authentication is one of the most important part of information security. Computer security most commonly depends on passwords to authenticate human users. Password authentication systems will be either been usable but not secure, or…
The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This…
The Shannon game has long been used as a thought experiment in linguistics and NLP, asking participants to guess the next letter in a sentence based on its preceding context. We extend the game by introducing an optional extra modality in…
The major problem of user registration, mostly text base password, is well known. In the login user be inclined to select simple passwords which is frequently in mind that are straightforward for attackers to guess, difficult machine…
Image memorability, i.e., how likely an image is to be remembered, has traditionally been studied in computer vision either as a passive prediction task, with models regressing a scalar score, or with generative methods altering the visual…
In modernity, we continually receive increasingly intricate technologies that allow us to increase our lives convenience and efficiency. Our technology, particularly technology available over the internet, is advancing at unprecedented…
Password authentication is a common approach to the system security and it is also a very important procedure to gain access to user resources. In the conventional password authentication methods a server has to authenticate the legitimate…
Phishing is an online identity theft, which aims to steal sensitive information such as username, password and online banking details from victims. To prevent this, phishing education needs to be considered. Game based education is becoming…
Passwords remain the primary authentication method, yet user-created passwords are often the weakest due to the security-usability trade-off. Although AI-based password generators are emerging, little is known about their effectiveness and…
Text-based secrets are still the most commonly used authentication mechanism in information systems. IT managers must strike a balance between security and memorability while developing password policies. Initially introduced as more secure…
Recent work suggests that a type of nudge or priming technique called the presentation effect may potentially improve the security of PassPoints-style graphical passwords. These nudges attempt to prime or non-intrusively bias user password…
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification…
An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be…
Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…
Text password has served as the most popular method for user authentication so far, and is not likely to be totally replaced in foreseeable future. Password authentication offers several desirable properties (e.g., low-cost, highly…
We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…
The ability of intelligent agents to play games in human-like fashion is popularly considered a benchmark of progress in Artificial Intelligence. Similarly, performance on multi-disciplinary tasks such as Visual Question Answering (VQA) is…
Web password recovery, enabling a user who forgets their password to re-establish a shared secret with a website, is very widely implemented. However, use of such a fall-back system brings with it additional vulnerabilities to user…
The secure "pairing" of wireless devices based on auxiliary or out-of-band (OOB) communication, such as audio, visual, or tactile channels, is a well-established research direction. However, prior work shows that this approach to pairing…