English

Phishing Awareness via Game-Based Learning

Cryptography and Security 2025-01-22 v1

Abstract

The increased use of digital devices and applications has led to a rise in phishing attacks. We develop a serious game to raise awareness about phishing attacks and help people avoid these threats in a risk-free learning environment. This game targets three types of phishing-clone phishing, SMS phishing, and spear phishing-and uses a Large Language Model to generate dialogues and questions dynamically. It also incorporates state randomization and time-limited challenges to enhance the gameplay. We evaluated two groups of participants and found that those who played the game showed, on average, a 24% increase in awareness and a 30% boost in confidence.

Keywords

Cite

@article{arxiv.2501.12077,
  title  = {Phishing Awareness via Game-Based Learning},
  author = {Argianto Rahartomo and Ahmed Tareq Ali Ghaleb and Mohammad Ghafari},
  journal= {arXiv preprint arXiv:2501.12077},
  year   = {2025}
}

Comments

37th International Conference on Software Engineering Education and Training (CSEET 2025)

R2 v1 2026-06-28T21:12:21.119Z