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We introduce and study a family of online metric problems with long-term constraints. In these problems, an online player makes decisions $\mathbf{x}_t$ in a metric space $(X,d)$ to simultaneously minimize their hitting cost…

Data Structures and Algorithms · Computer Science 2024-07-15 Adam Lechowicz , Nicolas Christianson , Bo Sun , Noman Bashir , Mohammad Hajiesmaili , Adam Wierman , Prashant Shenoy

We study countably infinite Markov decision processes (MDPs) with real-valued transition rewards. Every infinite run induces the following sequences of payoffs: 1. Point payoff (the sequence of directly seen transition rewards), 2. Mean…

Computational Complexity · Computer Science 2023-06-22 Richard Mayr , Eric Munday

In the standard setting of approachability there are two players and a target set. The players play repeatedly a known vector-valued game where the first player wants to have the average vector-valued payoff converge to the target set which…

Machine Learning · Statistics 2016-06-20 Shie Mannor , Vianney Perchet , Gilles Stoltz

In classical game theory, optimal strategies are determined for games with complete information; this requires knowledge of the opponent's goals. We analyze games when a player is mistaken about their opponents goals. For definitiveness, we…

Computer Science and Game Theory · Computer Science 2023-07-21 Dan Zwillinger , Paul San Clemente

An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…

Computer Science and Game Theory · Computer Science 2013-08-01 Leslie Ann Goldberg , Paul W. Goldberg , Piotr Krysta , Carmine Ventre

We study the computational complexity of an important property of simple, regular and weighted games, which is decisiveness. We show that this concept can naturally be represented in the context of hypergraph theory, and that decisiveness…

Computer Science and Game Theory · Computer Science 2013-07-10 Andreas Polyméris , Fabián Riquelme

We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…

Computer Science and Game Theory · Computer Science 2016-02-25 Kai Jin , Pingzhong Tang , Shiteng Chen

We consider two classes of constrained finite state-action stochastic games. First, we consider a two player nonzero sum single controller constrained stochastic game with both average and discounted cost criterion. We consider the same…

Optimization and Control · Mathematics 2012-06-11 Vikas Vikram Singh , N. Hemachandra

Atomic congestion games are a classic topic in network design, routing, and algorithmic game theory, and are capable of modeling congestion and flow optimization tasks in various application areas. While both the price of anarchy for such…

Computer Science and Game Theory · Computer Science 2024-10-23 Cornelius Brand , Robert Ganian , Subrahmanyam Kalyanasundaram , Fionn Mc Inerney

We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an…

Computer Science and Game Theory · Computer Science 2023-03-21 Arnab Maiti , Kevin Jamieson , Lillian J. Ratliff

Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…

Computer Science and Game Theory · Computer Science 2015-07-15 Thomas Brihaye , Gilles Geeraerts , Axel Haddad , Benjamin Monmege

In this paper, we investigate the rational synthesis problem for concurrent game structure for a variety of objectives ranging from reachability to Muller condition. We propose a new algorithm that establishes the decidability of the non…

Logic in Computer Science · Computer Science 2018-06-11 Rodica Condurache , Youssouf Oualhadj , Nicolas Troquard

We introduce the concept of budget games. Players choose a set of tasks and each task has a certain demand on every resource in the game. Each resource has a budget. If the budget is not enough to satisfy the sum of all demands, it has to…

Computer Science and Game Theory · Computer Science 2014-07-14 Maximilian Drees , Sören Riechers , Alexander Skopalik

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler

This paper addresses the longstanding problem of determining the structure of the $\leq_{\mathrm{LT}}$-order in the Effective Topos, known to effectively embed the Turing degrees. In a surprising discovery, we show that the…

Logic · Mathematics 2026-02-10 Takayuki Kihara , Ming Ng

For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Stéphane Le Roux , Youssouf Oualhadj , Mickael Randour , Pierre Vandenhove

We study deterministic games of infinite duration played on graphs and focus on the strategy complexity of quantitative objectives. Such games are known to admit optimal memoryless strategies over finite graphs, but require infinite-memory…

Computer Science and Game Theory · Computer Science 2024-06-26 Sougata Bose , Rasmus Ibsen-Jensen , David Purser , Patrick Totzke , Pierre Vandenhove

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…

Computer Science and Game Theory · Computer Science 2019-01-21 Andrea Celli , Stefano Coniglio , Nicola Gatti

Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…

Computer Science and Game Theory · Computer Science 2025-05-22 Henry Fleischmann , Kiriaki Fragkia , Ratip Emin Berker