Related papers: Foveated Video Streaming for Cloud Gaming
Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…
Point cloud video has been widely used by augmented reality (AR) and virtual reality (VR) applications as it allows users to have an immersive experience of six degrees of freedom (6DoFs). Yet there is still a lack of research on quality of…
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming…
Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…
The 360-degree video allows users to enjoy the whole scene by interactively switching viewports. However, the huge data volume of the 360-degree video limits its remote applications via network. To provide high quality of experience (QoE)…
Field-of-View (FoV) adaptive streaming significantly reduces bandwidth requirement of immersive point cloud video (PCV) by only transmitting visible points in a viewer's FoV. The traditional approaches often focus on trajectory-based 6…
The demand for high-quality video streaming has propelled the evolution of adaptive streaming systems. Efficient resource allocation is paramount to ensuring optimal viewer experience, considering dynamic factors such as server load,…
HTTP video streaming is in wide use to deliver video over the Internet. With HTTP adaptive steaming, a video playback dynamically selects a video stream from a pre-encoded representation based on available bandwidth and viewport (screen)…
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…
Motivated by emerging vision-based intelligent services, we consider the problem of rate adaptation for high quality and low delay visual information delivery over wireless networks using scalable video coding. Rate adaptation in this…
The spatially-varying field of the human visual system has recently received a resurgence of interest with the development of virtual reality (VR) and neural networks. The computational demands of high resolution rendering desired for VR…
360-degree videos have gained increasing popularity in recent years with the developments and advances in Virtual Reality (VR) and Augmented Reality (AR) technologies. In such applications, a user only watches a video scene within a field…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…
Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…
The advent of 5G has driven the demand for high-quality, low-latency live streaming. However, challenges such as managing the increased data volume, ensuring synchronization across multiple streams, and maintaining consistent quality under…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
Immersive formats such as 360{\deg} and 6DoF point cloud videos require high bandwidth and low latency, posing challenges for real-time AR/VR streaming. This work focuses on reducing bandwidth consumption and encryption/decryption delay,…
Point clouds are a promising video representation for virtual and augmented reality. Their high-bitrate, however, has so far limited the practicality of live streaming systems. In this work, we leverage the delivery timeout feature within…
Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…
Mobile deep vision systems play a vital role in numerous scenarios. However, deep learning applications in mobile vision scenarios face problems such as tight computing resources. With the development of edge computing, the architecture of…