English
Related papers

Related papers: Foveated Video Streaming for Cloud Gaming

200 papers

We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We…

Multimedia · Computer Science 2018-12-04 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

The requirements of much larger file sizes, different storage formats, and immersive viewing conditions of VR pose significant challenges to the goals of acquiring, transmitting, compressing, and displaying high-quality VR content. At the…

Image and Video Processing · Electrical Eng. & Systems 2022-03-31 Meixu Chen , Richard Webb , Alan C. Bovik

Volumetric video streaming offers immersive 3D experiences but faces significant challenges due to high bandwidth requirements and latency issues in transmitting detailed content in real time. Traditional methods like point cloud streaming…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Boyan Li , Yongting Chen , Dayou Zhang , Fangxin Wang

Volumetric video is an emerging key technology for immersive representation of 3D spaces and objects. Rendering volumetric video requires lots of computational power which is challenging especially for mobile devices. To mitigate this, we…

Multimedia · Computer Science 2020-07-17 Serhan Gül , Dimitri Podborski , Thomas Buchholz , Thomas Schierl , Cornelius Hellge

Cloud Technology is adopted to process video streams because of the great features provided to video stream providers such as the high flexibility of using virtual machines and storage servers at low rates. Video stream providers prepare…

Multimedia · Computer Science 2022-04-21 Mahmoud Darwich , Yasser Ismail , Talal Darwich , Magdy Bayoumi

Virtual reality (VR) video provides an immersive 360 viewing experience to a user wearing a head-mounted display: as the user rotates his head, correspondingly different fields-of-view (FoV) of the 360 video are rendered for observation.…

Multimedia · Computer Science 2017-03-28 Gene Cheung , Zhi Liu , Zhiyou Ma , Jack Z. G. Tan

As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage…

Networking and Internet Architecture · Computer Science 2018-06-26 Abubakr Alabbasi , Vaneet Aggarwal

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang

Free-view video (FVV) allows users to explore immersive video content from multiple views. However, delivering FVV poses significant challenges due to the uncertainty in view switching, combined with the substantial bandwidth and…

Multimedia · Computer Science 2025-01-24 Qiang Hu , Qihan He , Houqiang Zhong , Guo Lu , Xiaoyun Zhang , Guangtao Zhai , Yanfeng Wang

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Cloud gaming is a multi-billion dollar industry. A client in cloud gaming sends its movement to the game server on the Internet, which renders and transmits the resulting video back. In order to provide a good gaming experience, a latency…

Networking and Internet Architecture · Computer Science 2023-10-24 Zhaoyuan He , Yifan Yang , Shuozhe Li , Diyuan Dai , Lili Qiu , Yuqing Yang

We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. Hence,…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Louiz Kim-Chan , Anthony Halim , Anand Bhojan

While traditional multimedia applications such as games and videos are still popular, there has been a significant interest in the recent years towards new 3D media such as 3D immersion and Virtual Reality (VR) applications, especially 360…

Multimedia · Computer Science 2017-11-20 Mohammad Hosseini , Viswanathan Swaminathan

Leveraging real-time eye-tracking, foveated rendering optimizes hardware efficiency and enhances visual quality virtual reality (VR). This approach leverages eye-tracking techniques to determine where the user is looking, allowing the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Wenxuan Liu , Monde Duinkharjav , Qi Sun , Sai Qian Zhang

High-quality video streaming, either in form of Video-On-Demand (VOD) or live streaming, usually requires converting (ie, transcoding) video streams to match the characteristics of viewers' devices (eg, in terms of spatial resolution or…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-09-19 Xiangbo Li , Mohsen Amini Salehi , Yamini Joshi , Mahmoud Darwich , Brad Landreneau , Magdy Bayoumi

In the context of view-dependent point-cloud streaming in a scene, our rate allocation is "adaptive" in the sense that it priorities the point-cloud models depending on the camera view and the visibility of the objects and their distance as…

Multimedia · Computer Science 2019-11-05 Mohammad Hosseini

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

Human-Computer Interaction · Computer Science 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

Diffusion and flow matching models have unlocked unprecedented capabilities for creative content creation, such as interactive image and streaming video generation. The growing demand for higher resolutions, frame rates, and context…

Computer Vision and Pattern Recognition · Computer Science 2026-03-25 Brian Chao , Lior Yariv , Howard Xiao , Gordon Wetzstein

Interactive, real-time, and high-quality cloud video games pose a serious challenge to the Internet due to simultaneous high-throughput and low round trip delay requirements. In this paper, we investigate the traffic characteristics of…

Networking and Internet Architecture · Computer Science 2022-05-24 Marc Carrascosa , Boris Bellalta

This paper delves into the synergistic potential of adaptive video streaming over emerging 6G wireless networks, emphasizing innovative buffer control techniques and detailed analysis of user viewing behaviors. As 6G technology heralds a…

Networking and Internet Architecture · Computer Science 2025-08-05 Kevin Nassisid , Teef David , Kassi Muhammad