Related papers: RoboCup 2D Soccer Simulation League: Evaluation Ch…
The Fighting Game AI Competition (FTGAIC) provides a challenging benchmark for 2-player video game AI. The challenge arises from the large action space, diverse styles of characters and abilities, and the real-time nature of the game. In…
ZJUNlict became the Small Size League Champion of RoboCup 2019 with 6 victories and 1 tie for their 7 games. The overwhelming ability of ball-handling and passing allows ZJUNlict to greatly threaten its opponent and almost kept its goal…
The pursuit of general-purpose robotics has yielded impressive foundation models, yet simulation-based benchmarking remains a bottleneck due to rapid performance saturation and a lack of true generalization testing. Existing benchmarks…
Since the inception of the FIRST Robotics Competition (FRC) and its special playoff system, robotics teams have longed to appropriately quantify the strengths of their designed robots. The FRC includes a playground draft-like phase…
Autonomously trained agents that are supposed to play video games reasonably well rely either on fast simulation speeds or heavy parallelization across thousands of machines running concurrently. This work explores a third way that is…
Minigolf is an exemplary real-world game for examining embodied intelligence, requiring challenging spatial and kinodynamic understanding to putt the ball. Additionally, reflective reasoning is required if the feasibility of a challenge is…
This paper presents the new Deep Reinforcement Learning (DRL) library RL-X and its application to the RoboCup Soccer Simulation 3D League and classic DRL benchmarks. RL-X provides a flexible and easy-to-extend codebase with self-contained…
The World Robotics Challenge (2018 & 2020) was designed to challenge teams to design systems that are easy to adapt to new tasks and to ensure robust operation in a semi-structured environment. We present a layered strategy to transform…
Humanoid soccer dribbling is a highly challenging task that demands dexterous ball manipulation while maintaining dynamic balance. Traditional rule-based methods often struggle to achieve accurate ball control due to their reliance on fixed…
Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric…
Recently, UEFA changed the group stage of its international soccer competitions to an incomplete round robin tournament. Previously, teams were divided into groups, each playing a double round robin tournament with a resulting ranking…
The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1)…
This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…
Recent advances in deep reinforcement learning (RL) have demonstrated complex decision-making capabilities in simulation environments such as Arcade Learning Environment, MuJoCo, and ViZDoom. However, they are hardly extensible to more…
The field of robotics has made significant strides toward developing generalist robot manipulation policies. However, evaluating these policies in real-world scenarios remains time-consuming and challenging, particularly as the number of…
This paper describes the approach used by Team UruBots for participation in the 2025 RoboCup Rescue Robot League competition. Our team aims to participate for the first time in this competition at RoboCup, using experience learned from…
Experimentation on real robots is demanding in terms of time and costs. For this reason, a large part of the reinforcement learning (RL) community uses simulators to develop and benchmark algorithms. However, insights gained in simulation…
Cyrus 2D Soccer Simulation was established 2012 with the aim of research and develop in multi agents systems. This year we have joined with Ziziphus for collaboration and speed up our researches. This paper express a brief description of a…
Probabilistic modeling is an effective tool for evaluating team performance and predicting outcomes in sports. However, an important question that hasn't been fully explored is whether these models can reliably reflect actual performance…
Every year, the Robocup@Home competition challenges teams and robots' abilities. In 2020, the RoboCup@Home Education challenge was organized online, altering the usual competition rules. In this paper, we present the latest developments…