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This work presents One-press control, a tactile input method for pressure-sensitive keyboards based on the detection and classification of pressing movements on the already held-down key. To seamlessly integrate the added control input with…

Human-Computer Interaction · Computer Science 2021-07-30 Staas de Jong , Jeroen Jillissen , Dünya Kirkali , Alwin de Rooij , Hanna Schraffenberger , Arnout Terpstra

AI is promising in assisting UX evaluators with analyzing usability tests, but its judgments are typically presented as non-interactive visualizations. Evaluators may have questions about test recordings, but have no way of asking them.…

Human-Computer Interaction · Computer Science 2023-03-08 Emily Kuang , Ehsan Jahangirzadeh Soure , Mingming Fan , Jian Zhao , Kristen Shinohara

The aesthetics of e-commerce websites have a big influence on purchasing decisions and customers' satisfaction. Webpage complexity and high cognitive load are responsible for causing an unpleasant experience while shopping online. This…

Human-Computer Interaction · Computer Science 2026-05-06 Shojibur Rahman , Ahmed Alif Swopno , Nayeem Ahmed , Ashik Ahmed Fahim , Tabin Hasan

As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration…

Human-Computer Interaction · Computer Science 2025-09-15 Xiang Li , Wei He , Per Ola Kristensson

As head-mounted displays (HMDs) with eye-tracking become increasingly accessible, the need for effective gaze-based interfaces in virtual reality (VR) grows. Traditional gaze- or hand-based navigation often limits user precision or impairs…

Human-Computer Interaction · Computer Science 2025-04-03 Mona Zavichi , André Santos , Catarina Moreira , Anderson Maciel , Joaquim Jorge

We conducted a lab-based eye-tracking study to investigate how the interactivity of an AI-powered fact-checking system affects user interactions, such as dwell time, attention, and mental resources involved in using the system. A…

Human-Computer Interaction · Computer Science 2022-03-16 Li Shi , Nilavra Bhattacharya , Anubrata Das , Matthew Lease , Jacek Gwidzka

Annotation is an effective reading strategy people often undertake while interacting with digital text. It involves highlighting pieces of text and making notes about them. Annotating while reading in a desktop environment is considered…

Human-Computer Interaction · Computer Science 2021-09-15 Anam Ahmad Khan , Joshua Newn , Ryan Kelly , Namrata Srivastava , James Bailey , Eduardo Velloso

This paper proposes an approach to detect information relevance during decision-making from eye movements in order to enable user interface adaptation. This is a challenging task because gaze behavior varies greatly across individual users…

Human-Computer Interaction · Computer Science 2020-07-28 Anna Maria Feit , Lukas Vordemann , Seonwook Park , Caterina Bérubé , Otmar Hilliges

The visual focus of attention (VFOA) has been recognized as a prominent conversational cue. We are interested in estimating and tracking the VFOAs associated with multi-party social interactions. We note that in this type of situations the…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Benoît Massé , Silèye Ba , Radu Horaud

Vision Transformers (ViT) have advanced computer vision, yet their efficacy in complex tasks like driving remains less explored. This study enhances ViT by integrating human eye gaze, captured via eye-tracking, to increase prediction…

Computer Vision and Pattern Recognition · Computer Science 2025-01-13 Sharath Koorathota , Nikolas Papadopoulos , Jia Li Ma , Shruti Kumar , Xiaoxiao Sun , Arunesh Mittal , Patrick Adelman , Paul Sajda

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…

Human-Computer Interaction · Computer Science 2024-04-02 Babette Bühler , Efe Bozkir , Hannah Deininger , Peter Gerjets , Ulrich Trautwein , Enkelejda Kasneci

Text-based passwords continue to be the prime form of authentication to computer systems. Today, they are increasingly created and used with mobile text entry methods, such as touchscreens and mobile keyboards, in addition to traditional…

Cryptography and Security · Computer Science 2014-03-11 Yulong Yang , Janne Lindqvist , Antti Oulasvirta

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

We explore techniques for eye gaze estimation using machine learning. Eye gaze estimation is a common problem for various behavior analysis and human-computer interfaces. The purpose of this work is to discuss various model types for eye…

Computer Vision and Pattern Recognition · Computer Science 2022-08-01 Aveena Kottwani , Ayush Kumar

AI-powered coding assistants, like GitHub Copilot, are increasingly used to boost developers' productivity. However, their output quality hinges on the contextual richness of the prompts. Meanwhile, gaze behaviour carries rich cognitive…

Human-Computer Interaction · Computer Science 2025-11-12 Yasmine Elfares , Gül Çalikli , Mohamed Khamis

Visual gaze estimation, with its wide-ranging application scenarios, has garnered increasing attention within the research community. Although existing approaches infer gaze solely from image signals, recent advances in visual-language…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Jun Wang , Hao Ruan , Liangjian Wen , Yong Dai , Mingjie Wang

We introduce LowKeyEMG, a real-time human-computer interface that enables efficient text entry using only 7 gesture classes decoded from surface electromyography (sEMG). Prior work has attempted full-alphabet decoding from sEMG, but…

Human-Computer Interaction · Computer Science 2025-07-29 Johannes Y. Lee , Derek Xiao , Shreyas Kaasyap , Nima R. Hadidi , John L. Zhou , Jacob Cunningham , Rakshith R. Gore , Deniz O. Eren , Jonathan C. Kao

The cognitive load can be used to assess if someone is struggling while performing a task. It can be used in many different situations such as in driving, piloting, studying, playing, working, etc. This information can help to design better…

Graphics · Computer Science 2022-01-19 Olivier Augereau , Gabriel Brocheton , Pedro Paulo Do Prado Neto

Brain computer interfaces enable real-time monitoring of cognitive load, but their effectiveness in dynamic navigation contexts is not well established. Using an existing VR navigation dataset, we examined whether EEG signals can classify…

Human-Computer Interaction · Computer Science 2025-09-18 Jiahui An , Bingjie Cheng , Dmitriy Rudyka , Elisa Donati , Sara Fabrikant

AI writing tools have been shown to dramatically change the way people write, yet the effects of AI text presentation are not well understood nor always intentionally designed. Although text presentation in existing large language model…

Human-Computer Interaction · Computer Science 2025-04-30 David Zhou , John R. Gallagher , Sarah Sterman