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Network simulation plays a crucial role in both networking research and industry. Existing commonly-used Discrete Event Simulations (DES) are based on callback mechanisms for discrete event (DE). However, due to the inability of callbacks…

Networking and Internet Architecture · Computer Science 2026-05-19 Yuanyi Zhu , Zijian Li , Xin Ai , Zixuan Chen , Sen Liu , Yang Xu

Due to their "inherent parallelism", interaction nets have since their introduction been considered as an attractive implementation mechanism for functional programming. We show that a simple highly-concurrent implementation in Haskell can…

Programming Languages · Computer Science 2015-04-13 Wolfram Kahl

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

Artificial Intelligence · Computer Science 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…

Human-Computer Interaction · Computer Science 2020-05-12 Jichen Zhu , Katelyn Alderfer , Brian Smith , Bruce Char , Santiago Ontañón

Progress in Reinforcement Learning (RL) algorithms goes hand-in-hand with the development of challenging environments that test the limits of current methods. While existing RL environments are either sufficiently complex or based on fast…

Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject…

Computers and Society · Computer Science 2020-05-11 Hannah M. Dee , Jordi Freixenet , Xavier Cufi , Eduard Muntaner Perich , Valentina Poggioni , Marius Marian , Alfredo Milani

We present a small, formal language for specifying the behavior of simple console I/O programs. The design is driven by the concrete application case of testing interactive Haskell programs written by students. Specifications are…

Programming Languages · Computer Science 2025-06-27 Oliver Westphal , Janis Voigtländer

An important challenge in non-cooperative game theory is coordinating on a single (approximate) equilibrium from many possibilities - a challenge that becomes even more complex when players hold private information. Recommender mechanisms…

Computer Science and Game Theory · Computer Science 2025-05-30 Bengisu Guresti , Chongjie Zhang , Yevgeniy Vorobeychik

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Human-Computer Interaction · Computer Science 2024-07-29 Michael Holly , Lisa Habich , Maria Seiser , Florian Glawogger , Kevin Innerebner , Sandra Kupsa , Philipp Einwallner , Johanna Pirker

Reinforcement learning (RL) has proven its worth in a series of artificial domains, and is beginning to show some successes in real-world scenarios. However, much of the research advances in RL are hard to leverage in real-world systems due…

Machine Learning · Computer Science 2021-03-05 Gabriel Dulac-Arnold , Nir Levine , Daniel J. Mankowitz , Jerry Li , Cosmin Paduraru , Sven Gowal , Todd Hester

We consider a scenario where N users try to access a common base station. Associated with each user is its channel state and a finite queue which varies with time. Each user chooses his power and the admission control variable in a dynamic…

Systems and Control · Computer Science 2012-10-31 Prashant Narayanan , Vinod Sharma

Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained. Finding good solutions to stepping-stone locomotion is a longstanding…

Graphics · Computer Science 2020-09-01 Zhaoming Xie , Hung Yu Ling , Nam Hee Kim , Michiel van de Panne

Game semantics is a powerful method of semantic analysis for programming languages. It gives mathematically accurate models ("fully abstract") for a wide variety of programming languages. Game semantic models are combinatorial…

Programming Languages · Computer Science 2017-12-04 Dan R. Ghica , Khulood Alyahya

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

Recently coded caching has emerged as a promising means to handle continuously increasing wireless traffic. However, coded caching requires users to cooperate in order to minimize the overall transmission rate. How users with heterogeneous…

Information Theory · Computer Science 2019-12-02 Yawei Lu , Wei Chen , H. Vincent Poor

Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to alleviate this game testing process by encapsulating it into a game…

Software Engineering · Computer Science 2023-10-31 Patric Feldmeier , Philipp Straubinger , Gordon Fraser

In recent years we have explored using Haskell alongside a traditional mathematical formalism in our large-enrolment university course on topics including logic and formal languages, aiming to offer our students a programming perspective on…

Computers and Society · Computer Science 2022-08-10 Matthew Farrugia-Roberts , Bryn Jeffries , Harald Søndergaard

In existing simulation proof techniques, a single step in a lower-level specification may be simulated by an extended execution fragment in a higher-level one. As a result, it is cumbersome to mechanize these techniques using general…

Logic in Computer Science · Computer Science 2018-12-31 W. O. D. Griffioen , F. W. Vaandrager

Prior research has shown that students' problem-solving pathways in game-based learning environments reflect their conceptual understanding, procedural knowledge, and flexibility. Replay behaviors, in particular, may indicate productive…

Computers and Society · Computer Science 2026-01-21 Shan Zhang , Siddhartha Pradhan , Ji-Eun Lee , Ashish Gurung , Anthony F. Botelho

It is essential to find new ways of enabling experts in different disciplines to collaborate more efficient in the development of ever more complex systems, under increasing market pressures. One possible solution for this challenge is to…

Systems and Control · Computer Science 2017-02-03 Cláudio Gomes , Casper Thule , David Broman , Peter Gorm Larsen , Hans Vangheluwe