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Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…

Machine Learning · Computer Science 2019-05-21 Andrew Cropper

Worldwide, computer science departments have experienced a dramatic increase in the number of student enrolments. Moreover, the ongoing COVID-19 pandemic requires institutions to radically replace the traditional way of on-site teaching,…

Computers and Society · Computer Science 2022-07-27 Kevin Kappelmann , Jonas Rädle , Lukas Stevens

Large pre-trained language models perform remarkably well on tasks that can be done "in one pass", such as generating realistic text or synthesizing computer programs. However, they struggle with tasks that require unbounded multi-step…

To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…

Cryptography and Security · Computer Science 2018-01-19 Vivek Shandilya , Sajjan Shiva

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

Computers and Society · Computer Science 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Software testing research has traditionally relied on closed-world assumptions, such as finite state spaces, reproducible executions, and stable test oracles. However, many modern software systems operate under uncertainty, non-determinism,…

Software Engineering · Computer Science 2026-04-09 Yusaku Kato , Norihiro Yoshida , Erina Makihara , Katsuro Inoue

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

Artificial Intelligence · Computer Science 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Text-based games provide a framework for developing natural language understanding and commonsense knowledge about the world in reinforcement learning based agents. Existing text-based environments often rely on fictional situations and…

Computation and Language · Computer Science 2023-07-11 Abhinav Joshi , Areeb Ahmad , Umang Pandey , Ashutosh Modi

Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity…

Quantum Physics · Physics 2009-07-29 Anya Tafliovich , Eric C. R. Hehner

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer…

Artificial Intelligence · Computer Science 2020-02-26 Carlos Martin , Tuomas Sandholm

This paper revisits a classical problem of slotted multiple access with success, idle, and collision events on each slot. First, results of a 2-user multiple access game are reported. The game was conducted at the University of Southern…

Computer Science and Game Theory · Computer Science 2021-12-24 Michael J. Neely

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

A number of introductory textbooks for Haskell use calculations right from the start to give the reader insight into the evaluation of expressions and the behavior of functional programs. Many programming concepts that are important in the…

Computers and Society · Computer Science 2014-12-17 Tim Olmer , Bastiaan Heeren , Johan Jeuring

Probabilistic programming makes it easy to represent a probabilistic model as a program. Building an individual model, however, is only one step of probabilistic modeling. The broader challenge of probabilistic modeling is in understanding…

Programming Languages · Computer Science 2022-08-15 Ryan Bernstein

In this work we present a prototype for simulating computer network attacks. Our objective is to simulate large networks (thousands of hosts, with applications and vulnerabilities) while remaining realistic from the attacker's point of…

Cryptography and Security · Computer Science 2010-06-15 Carlos Sarraute , Fernando Miranda , Jose I. Orlicki

Existing network simulations often rely on simplistic models that send packets at random intervals, failing to capture the critical role of application-level behaviour. This paper presents a statistical approach that extracts and models…

Networking and Internet Architecture · Computer Science 2025-02-04 Murugaraj Odiathevar , Kim Chung Yup

Learners are often introduced to programming via dedicated languages such as Scratch, where block-based commands are assembled visually in order to control the interactions of graphical sprites. Automated testing of such programs is an…

Software Engineering · Computer Science 2022-02-15 Katharina Götz , Patric Feldmeier , Gordon Fraser

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300…

Computation and Language · Computer Science 2023-03-03 Peter A. Jansen , Marc-Alexandre Côté

We consider a class of hierarchical noncooperative $N$-player games where the $i$th player solves a parametrized stochastic mathematical program with equilibrium constraints (MPEC) with the caveat that the implicit form of the $i$th…

Optimization and Control · Mathematics 2022-02-23 Shisheng Cui , Uday V. Shanbhag
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