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This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms. This method was tested on the games in the General Video Game AI (GVGAI)…

Artificial Intelligence · Computer Science 2020-05-19 Matthew Stephenson , Damien Anderson , Ahmed Khalifa , John Levine , Jochen Renz , Julian Togelius , Christoph Salge

The mathematical runtime analysis of evolutionary algorithms traditionally regards the time an algorithm needs to find a solution of a certain quality when initialized with a random population. In practical applications it may be possible…

Neural and Evolutionary Computing · Computer Science 2025-11-14 Denis Antipov , Maxim Buzdalov , Benjamin Doerr

Large language models (LLMs) have enabled rapid progress in automatic heuristic discovery (AHD), yet most existing methods are predominantly limited by static evaluation against fixed instance distributions, leading to potential overfitting…

Artificial Intelligence · Computer Science 2026-02-10 Xinyi Ke , Kai Li , Junliang Xing , Yifan Zhang , Jian Cheng

The paper introduces a generic approach to solving Sequential Security Games (SGs) which utilizes Evolutionary Algorithms. Formulation of the method (named EASG) is general and largely game-independent, which allows for its application to a…

Computer Science and Game Theory · Computer Science 2022-08-16 Adam Żychowski , Jacek Mańdziuk

In evolutionary games the fitness of individuals is not constant but depends on the relative abundance of the various strategies in the population. Here we study general games among n strategies in populations of large but finite size. We…

Populations and Evolution · Quantitative Biology 2009-05-16 Tibor Antal , Arne Traulsen , Hisashi Ohtsuki , Corina E. Tarnita , Martin A. Nowak

Roulette-wheel selection is a frequently used method in genetic and evolutionary algorithms or in modeling of complex networks. Existing routines select one of N individuals using search algorithms of O(N) or O(log(N)) complexity. We…

Neural and Evolutionary Computing · Computer Science 2012-01-10 Adam Lipowski , Dorota Lipowska

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

Computer Science and Game Theory · Computer Science 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Recent research suggests that tree search algorithms (e.g. Monte Carlo Tree Search) can dramatically boost LLM performance on complex mathematical reasoning tasks. However, they often require more than 10 times the computational resources…

Computation and Language · Computer Science 2024-07-02 Ante Wang , Linfeng Song , Ye Tian , Baolin Peng , Dian Yu , Haitao Mi , Jinsong Su , Dong Yu

Monte-Carlo counterfactual regret minimization (MCCFR) is the state-of-the-art algorithm for solving sequential games that are too large for full tree traversals. It works by using gradient estimates that can be computed via sampling.…

Computer Science and Game Theory · Computer Science 2020-02-21 Gabriele Farina , Christian Kroer , Tuomas Sandholm

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other. The strongest…

Machine Learning · Computer Science 2019-05-16 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Applications of this theory range from cell dynamics to social evolution. However, many applications make it clear that inherent…

Populations and Evolution · Quantitative Biology 2014-04-08 Chaitanya S. Gokhale , Arne Traulsen

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

Machine Learning · Computer Science 2020-05-08 Don M. Dini

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally…

Machine Learning · Computer Science 2025-09-30 Qingquan Zhang , Ziqi Wang , Yuchen Li , Keyuan Zhang , Bo Yuan , Jialin Liu

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

Computer Science and Game Theory · Computer Science 2023-07-12 E. M. Lorits , E. A. Gubar

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

Neural and Evolutionary Computing · Computer Science 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Although RLVR has become an essential component for developing advanced reasoning skills in language models, contemporary studies have documented training plateaus after thousands of optimization steps, i.e., notable decreases in…

Artificial Intelligence · Computer Science 2026-04-08 Fang Wu , Weihao Xuan , Heli Qi , Ximing Lu , Aaron Tu , Li Erran Li , Yejin Choi

Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…

Statistical Mechanics · Physics 2021-12-08 M. I. Krivonosov , S. N. Tikhomirov , S. Denisov

We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree $\mathcal{T}$ and a threshold $\theta$, a player must answer whether the root node value of $\mathcal{T}$ is at least $\theta$ or not. In the given tree,…

Machine Learning · Statistics 2026-02-02 Shoma Nameki , Atsuyoshi Nakamura , Junpei Komiyama , Koji Tabata

Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…

Multiagent Systems · Computer Science 2024-06-18 Ryan Yu , Alex Olshevsky , Peter Chin

Evolution of distribution of strategies in game theory is an interesting question that has been studied only for specific cases. Here I develop a general method to extend analysis of the evolution of continuous strategy distributions given…

Populations and Evolution · Quantitative Biology 2020-03-16 Georgiy Karev