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We propose a stochastic model in evolutionary game theory where individuals (or subpopulations) can mutate changing their strategies randomly (but rarely) and explore the external environment. This environment affects the selective pressure…

Populations and Evolution · Quantitative Biology 2020-01-27 Anna Lisa Amadori , Roberto Natalini , Davide Palmigiani

Modern day computer games have extremely large state and action spaces. To detect bugs in these games' models, human testers play the games repeatedly to explore the game and find errors in the games. Such gameplay is exhaustive and time…

Machine Learning · Computer Science 2022-04-21 Max Zuo , Logan Schick , Matthew Gombolay , Nakul Gopalan

In this paper, we study the construction of structural models for the description of substitutional defects in crystalline materials. Predicting and designing the atomic structures in such systems is highly challenging due to the…

Computational Physics · Physics 2025-07-04 Xiaoxu Li , Ge Xu , Huajie Chen , Xingyu Gao , Haifeng Song

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…

Computer Science and Game Theory · Computer Science 2011-02-09 David Auger

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations…

Machine Learning · Computer Science 2018-10-31 Yuri Burda , Harrison Edwards , Amos Storkey , Oleg Klimov

In this paper we present a metaheuristic for global optimization called General Algorithmic Search (GAS). Specifically, GAS is a stochastic, single-objective method that evolves a swarm of agents in search of a global extremum. Numerical…

Optimization and Control · Mathematics 2017-05-25 Sergio Hernández , Guillem Duran , José M. Amigó

Nonlinear systems of polynomial equations arise naturally in many applied settings, for example loglinear models on contingency tables and Gaussian graphical models. The solution sets to these systems over the reals are often positive…

Computation · Statistics 2024-10-22 David Kahle , Jonathan D Hauenstein

Automated negotiation is a rising topic in Artificial Intelligence research. Monte Carlo methods have got increasing interest, in particular since they have been used with success on games with high branching factor such as go.In this…

Multiagent Systems · Computer Science 2018-10-17 Cédric Buron , Zahia Guessoum , Sylvain Ductor , Olivier Roussel

Exciting contemporary machine learning problems have recently been phrased in the classic formalism of tree search -- most famously, the game of Go. Interestingly, the state-space underlying these sequential decision-making problems often…

Machine Learning · Computer Science 2021-06-17 Julia Grosse , Cheng Zhang , Philipp Hennig

Theory of evolutionary computation (EC) aims at providing mathematically founded statements about the performance of evolutionary algorithms (EAs). The predominant topic in this research domain is runtime analysis, which studies the time it…

Neural and Evolutionary Computing · Computer Science 2018-12-04 Eduardo Carvalho Pinto , Carola Doerr

Animal behavior and evolution can often be described by game-theoretic models. Although in many situations, the number of players is very large, their strategic interactions are usually decomposed into a sum of two-player games. Only…

Populations and Evolution · Quantitative Biology 2007-05-23 Dominik Kaminski , Jacek Miekisz , Marcin Zaborowski

We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…

Discrete Mathematics · Computer Science 2009-06-23 Isolde Adler

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Shreyas Hampali , Sinisa Stekovic , Sayan Deb Sarkar , Chetan Srinivasa Kumar , Friedrich Fraundorfer , Vincent Lepetit

We explore a class of stochastic multiplayer games where each player in the game aims to optimize its objective under uncertainty and adheres to some expectation constraints. The study employs an offline learning paradigm, leveraging a…

Optimization and Control · Mathematics 2025-09-09 Yuanhanqing Huang , Jianghai Hu

The search ability of an Evolutionary Algorithm (EA) depends on the variation among the individuals in the population [3, 4, 8]. Maintaining an optimal level of diversity in the EA population is imperative to ensure that progress of the EA…

Neural and Evolutionary Computing · Computer Science 2015-10-27 Maumita Bhattacharya

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint…

Artificial Intelligence · Computer Science 2011-06-02 E. F. Khor , T. H. Lee , R. Sathikannan , K. C. Tan

This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

Machine Learning · Computer Science 2018-05-23 Parameswaran Kamalaruban

The emergence of collective cooperation in competitive environments is a well-known phenomenon in biology, economics, and social systems. While most evolutionary game models focus on the evolution of strategies for a fixed game, how…

Physics and Society · Physics 2024-08-01 Onkar Sadekar , Andrea Civilini , Jesús Gómez-Gardeñes , Vito Latora , Federico Battiston

Most decision tree induction algorithms are based on a greedy top-down recursive partitioning strategy for tree growth. In this paper, we propose several methods for induction of decision trees and their ensembles based on evolutionary…

Neural and Evolutionary Computing · Computer Science 2020-02-04 Evgeny Dolotov , Nikolai Zolotykh

In this work, we consider the problem of procedural content generation for video game levels. Prior approaches have relied on evolutionary search (ES) methods capable of generating diverse levels, but this generation procedure is slow,…

Artificial Intelligence · Computer Science 2022-08-01 Nicholas Muir , Steven James
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