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An algorithm for deriving delay functions based on real examples of vibrato was recently introduced and can be used to perform a vibrato transfer, in which the vibrato pattern of a target signal is imparted onto an incoming sound using a…
This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…
Geometrical acoustics is well suited for simulating room reverberation in interactive real-time applications. While the image source model (ISM) is exceptionally fast, the restriction to specular reflections impacts its perceptual…
An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…
We present a novel, robust sound source localization algorithm considering back-propagation signals. Sound propagation paths are estimated by generating direct and reflection acoustic rays based on ray tracing in a backward manner. We then…
We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…
Although perceptual (dis)similarity between sensory stimuli seems akin to distance, measuring the Euclidean distance between vector representations of auditory stimuli is a poor estimator of subjective dissimilarity. In hearing, nonlinear…
We describe a new method for estimating the direction of sound in a reverberant environment from basic principles of sound propagation. The method utilizes SNR-adaptive features from time-delay and energy of the directional components after…
We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent…
We study theoretically the sound propagation in charge- and spin-density waves in the hydrodynamic regime. First, making use of the method of comoving frame, we construct the stress tensor appropriate for quasi-one dimensional systems…
Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…
Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by…
Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…
Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect…
An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…
Analysis of respiratory sounds increases its importance every day. Many different methods are available in the analysis, and new techniques are continuing to be developed to further improve these methods. Features are extracted from audio…
Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…
Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…
The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…
The physical world consists of spatially varying media, such as the atmosphere and the ocean, in which light and sound propagates along non-linear trajectories. This presents a challenge to existing ray-tracing based methods, which are…