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An algorithm for deriving delay functions based on real examples of vibrato was recently introduced and can be used to perform a vibrato transfer, in which the vibrato pattern of a target signal is imparted onto an incoming sound using a…

Sound · Computer Science 2025-09-29 Jeremy Hyrkas

This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Geometrical acoustics is well suited for simulating room reverberation in interactive real-time applications. While the image source model (ISM) is exceptionally fast, the restriction to specular reflections impacts its perceptual…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-28 Stephan D. Ewert , Nico Gößling , Oliver Buttler , Steven van de Par , Hongmei Hu

An immersive acoustic experience enabled by spatial audio is just as crucial as the visual aspect in creating realistic virtual environments. However, existing methods for room impulse response estimation rely either on data-demanding…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Derong Jin , Ruohan Gao

We present a novel, robust sound source localization algorithm considering back-propagation signals. Sound propagation paths are estimated by generating direct and reflection acoustic rays based on ray tracing in a backward manner. We then…

Sound · Computer Science 2019-02-26 Inkyu An , Doheon Lee , Byeongho Jo , Jung-Woo Choi , Sung-Eui Yoon

We present an indoor acoustic simulation framework that supports both ultrasonic and audible signaling. The framework opens the opportunity for fast indoor acoustic data generation and positioning development. The improved…

Audio and Speech Processing · Electrical Eng. & Systems 2023-06-22 Daan Delabie , Chesney Buyle , Bert Cox , Liesbet Van der Perre , Lieven De Strycker

Although perceptual (dis)similarity between sensory stimuli seems akin to distance, measuring the Euclidean distance between vector representations of auditory stimuli is a poor estimator of subjective dissimilarity. In hearing, nonlinear…

Neurons and Cognition · Quantitative Biology 2020-11-03 Sarah Oh , Elijah FW Bowen , Antonio Rodriguez , Damian Sowinski , Eva Childers , Annemarie Brown , Laura Ray , Richard Granger

We describe a new method for estimating the direction of sound in a reverberant environment from basic principles of sound propagation. The method utilizes SNR-adaptive features from time-delay and energy of the directional components after…

Sound · Computer Science 2024-07-16 Mohamed F. Mansour

We explore active audio-visual separation for dynamic sound sources, where an embodied agent moves intelligently in a 3D environment to continuously isolate the time-varying audio stream being emitted by an object of interest. The agent…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Sagnik Majumder , Kristen Grauman

We study theoretically the sound propagation in charge- and spin-density waves in the hydrodynamic regime. First, making use of the method of comoving frame, we construct the stress tensor appropriate for quasi-one dimensional systems…

Condensed Matter · Physics 2009-10-28 A. Virosztek , K. Maki

Given an input sound signal and a target virtual sound source, sound spatialisation algorithms manipulate the signal so that a listener perceives it as though it were emitted from the target source. There exist several established…

Sound · Computer Science 2017-11-28 Ali Tarzan , Marco Alunno , Paolo Bientinesi

Realistic sound propagation is essential for immersion in a virtual scene, yet physically accurate wave-based simulations remain computationally prohibitive for real-time applications. Wave coding methods address this limitation by…

Sound · Computer Science 2026-02-09 Hugo Seuté , Pranai Vasudev , Etienne Richan , Louis-Xavier Buffoni

Developing algorithms for sound classification, detection, and localization requires large amounts of flexible and realistic audio data, especially when leveraging modern machine learning and beamforming techniques. However, most existing…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-23 Luca Barbisan , Marco Levorato , Fabrizio Riente

Our environment is filled with rich and dynamic acoustic information. When we walk into a cathedral, the reverberations as much as appearance inform us of the sanctuary's wide open space. Similarly, as an object moves around us, we expect…

Sound · Computer Science 2023-01-18 Andrew Luo , Yilun Du , Michael J. Tarr , Joshua B. Tenenbaum , Antonio Torralba , Chuang Gan

An acoustic reverberator consisting of a network of delay lines connected via scattering junctions is proposed. All parameters of the reverberator are derived from physical properties of the enclosure it simulates. It allows for simulation…

Sound · Computer Science 2015-07-10 Enzo De Sena , Huseyin Hacihabiboglu , Zoran Cvetkovic , Julius O. Smith

Analysis of respiratory sounds increases its importance every day. Many different methods are available in the analysis, and new techniques are continuing to be developed to further improve these methods. Features are extracted from audio…

Sound · Computer Science 2021-01-22 Osman Balli , Yakup Kutlu

Room compensation aims to improve the accuracy of loudspeaker reproduction in reverberant environments. Traditional methods, however, are limited to improving only spectral (timbral) and temporal accuracy, neglecting the spatial accuracy of…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-15 James Brooks-Park , Søren Bech , Jan Østergaard , Steven van de Par

Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Jens Ahrens

The localization of sound sources by the human brain is computationally simulated from a neurobiological perspective. The simulation includes the neural representation of temporal differences in acoustic signals between the ipsilateral and…

Neurons and Cognition · Quantitative Biology 2008-10-31 Nikesh S. Dattani

The physical world consists of spatially varying media, such as the atmosphere and the ocean, in which light and sound propagates along non-linear trajectories. This presents a challenge to existing ray-tracing based methods, which are…

Graphics · Computer Science 2014-09-16 Qi Mo , Hengchin Yeh , Dinesh Manocha