Related papers: Effects of virtual acoustics on dynamic auditory d…
Non-line-of-sight localization in signal-deprived environments is a challenging yet pertinent problem. Acoustic methods in such predominantly indoor scenarios encounter difficulty due to the reverberant nature. In this study, we aim to…
Virtual acoustic environments enable the creation and simulation of realistic and eco-logically valid daily-life situations vital for hearing research and audiology. Reverberant indoor environments are particularly important. For real-time…
This paper investigates the influence of lateral horizontal self-motion of participants during signal presentation on distance and azimuth perception for frontal sound sources in a rectangular room. Additionally, the effect of deviating…
Achieving immersive auditory experiences in virtual environments requires flexible sound modeling that supports dynamic source positions. In this paper, we introduce a task called resounding, which aims to estimate room impulse responses at…
A virtual acoustic source inside a medium can be created by emitting a time-reversed point-source response from the enclosing boundary into the medium. However, in many practical situations the medium can be accessed from one side only. In…
Virtual reality labs for hearing research are commonly designed to achieve maximal acoustical accuracy of virtual environments. For a high immersion, 3D video systems are applied, that ideally do not influence the acoustical conditions. In…
We present an efficient and realistic geometric acoustic simulation approach for generating and augmenting training data in speech-related machine learning tasks. Our physically-based acoustic simulation method is capable of modeling…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…
Although 360\textdegree{} cameras ease the capture of panoramic footage, it remains challenging to add realistic 360\textdegree{} audio that blends into the captured scene and is synchronized with the camera motion. We present a method for…
This manuscript presents initial findings critical for supporting augmented acoustics experiments in custom-made hearing booths, addressing a key challenge in ensuring perceptual validity and experimental rigor in these highly sensitive…
We present a novel approach for simulating acoustic (pressure) wave propagation across different media separated by a diffuse interface through the use of a weak compressibility formulation. Our method builds on our previous work on an…
In developing virtual acoustic environments, it is important to understand the relationship between the computation cost and the perceptual significance of the resultant numerical error. In this paper, we propose a quality criterion that…
Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse…
The estimation of reverberation time from real-world signals plays a central role in a wide range of applications. In many scenarios, acoustic conditions change over time which in turn requires the estimate to be updated continuously.…
Reverberation conveys critical acoustic cues about the environment, supporting spatial awareness and immersion. For auditory augmented reality (AAR) systems, generating perceptually plausible reverberation in real time remains a key…
In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and the receiver are in different rooms without a clear line of…
Loudspeaker-based spatial audio reproduction schemes are increasingly used for evaluating hearing aids in complex acoustic conditions. To further establish the feasibility of this approach, this study investigated the interaction between…
Localizing a moving sound source in the real world involves determining its direction-of-arrival (DOA) and distance relative to a microphone. Advancements in DOA estimation have been facilitated by data-driven methods optimized with large…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…