Related papers: Diffusion on graphs is eventually periodic
We propose and unify classes of different models for information propagation over graphs. In a first class, propagation is modelled as a wave which emanates from a set of \emph{known} nodes at an initial time, to all other \emph{unknown}…
Let $G$ be a graph with vertex set $V(G)$ and edge set $E(G)$, and $f$ be a 0-1 labeling of $E(G)$ so that the absolute difference in the number of edges labeled 1 and 0 is no more than one. Call such a labeling $f$ \emph{edge-friendly}. We…
This work deals with the average scattering entropy of quantum graphs. We explore this concept in several distinct scenarios that involve periodic, aperiodic and random distribution of vertices of distinct degrees. In particular, we compare…
Motivated by the notion of chip-firing on the dual graph of a planar graph, we consider `integral flow chip-firing' on an arbitrary graph $G$. The chip-firing rule is governed by ${\mathcal L}^*(G)$, the dual Laplacian of $G$ determined by…
The paper proves two theorems concerning the set of periods of periodic orbits for maps of graphs that are homotopic to the constant map and such that the vertices form a periodic orbit. The first result is that if $v$ is not a divisor of…
This paper introduced a pursuit and evasion game to be played on a connected graph. One player moves invisibly around the graph, and the other player must guess his position. At each time step the second player guesses a vertex, winning if…
We consider a card guessing game with complete feedback. An ordered deck of $n$ cards labeled $1$ up to $n$ is riffle-shuffled exactly one time. Given a value $p\in(0{,}1)\setminus\{\frac12\}$, the riffle shuffle is assumed to be…
We deal with a random graph model where at each step, a vertex is chosen uniformly at random, and it is either duplicated or its edges are deleted. Duplication has a given probability. We analyse the limit distribution of the degree of a…
We pose a new and intriguing question motivated by distributed computing regarding random walks on graphs: How long does it take for several independent random walks, starting from the same vertex, to cover an entire graph? We study the…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent…
We consider random labelings of finite graphs conditioned on a small fixed number of peaks. We introduce a continuum framework where a combinatorial graph is associated with a metric graph and edges are identified with intervals. Next we…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
\qquad A \emph{coloring} of a digraph $D=(V,E)$ is a coloring of its vertices following the rule: Let $uv$ be an arc in $D$. If the tail $u$ is colored first, then the head $v$ should receive a color different from that of $u$. The…
Graph burning is a discrete process that models the spread of influence through a network using a fire as a proxy for the type of influence being spread. This process was recently extended to hypergraphs. We introduce a variant of…
The broadcasting problem concerns the efficient dissemination of information in graphs. In classical broadcasting, a single originator vertex initially has a message to be transmitted to all vertices. Every vertex which has received the…
We study chip-firing games on multigraphs whose underlying simple graphs are trees, paths, and stars, denoted as banana trees, paths, and stars respectively. We present a polynomial time algorithm to compute the divisorial gonality of…
In [5], Holroyd, Levine, M\'esz\'aros, Peres, Propp and Wilson characterize recurrent chip-and-rotor configurations for strongly connected digraphs. However, the number of steps needed to recur, and the number of orbits is left open for…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
We consider problems in which a system receives external \emph{perturbations} from time to time. For instance, the system can be a train network in which particular lines are repeatedly disrupted without warning, having an effect on…
Diffusion in an evolving environment is studied by continuos-time Monte Carlo simulations. Diffusion is modelled by continuos-time random walkers on a lattice, in a dynamic environment provided by bubbles between two one-dimensional…