Related papers: Diffusion on graphs is eventually periodic
The availability of larger and larger graph datasets, growing exponentially over the years, has created several new algorithmic challenges to be addressed. Sequential approaches have become unfeasible, while interest on parallel and…
We generalize the results and conjectures of Tam\'{a}s Lengyel, showing that the \textsc{nim}-values of a large class of two-dimensional subtraction-transfer games are periodic. These are impartial, normal-play games with two piles of…
Broadcasting algorithms are important building blocks of distributed systems. In this work we investigate the typical performance of the classical and well-studied push model. Assume that initially one node in a given network holds some…
Generation of graphs is a major challenge for real-world tasks that require understanding the complex nature of their non-Euclidean structures. Although diffusion models have achieved notable success in graph generation recently, they are…
In this paper, we consider the \emph{firefighter problem} on a graph $G=(V,E)$ that is either finite or infinite. Suppose that a fire breaks out at a given vertex $v \in V$. In each subsequent time unit, a firefighter protects one vertex…
The dollar game is a chip-firing game introduced by Baker and Norine (2007) as a context in which to formulate and prove the Riemann-Roch theorem for graphs. A divisor on a graph is a formal integer sum of vertices. Each determines a dollar…
We consider the Cops and Robber pursuit-evasion game when the edge-set of the graph is allowed to change in time, possibly at every round. Specifically, the game is played on an infinite periodic sequence $\mathcal{G} = (G_0, \dots,…
We study the time-averaged flow in a model of particles that randomly hop on a finite directed graph. In the limit as the number of particles and the time window go to infinity but the graph remains finite, the large-deviation rate…
A graph embedding is a representation of graph vertices in a low-dimensional space, which approximately preserves properties such as distances between nodes. Vertex sequence-based embedding procedures use features extracted from linear…
In the m-\emph{Eternal Domination} game, a team of guard tokens initially occupies a dominating set on a graph $G$. An attacker then picks a vertex without a guard on it and attacks it. The guards defend against the attack: one of them has…
For a rumour spreading protocol, the spread time is defined as the first time that everyone learns the rumour. We compare the synchronous push&pull rumour spreading protocol with its asynchronous variant, and show that for any $n$-vertex…
We view hyper-graphs as incidence graphs, i.e. bipartite graphs with a set of nodes representing vertices and a set of nodes representing hyper-edges, with two nodes being adjacent if the corresponding vertex belongs to the corresponding…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
Graph coloring is a problem with varied applications in industry and science such as scheduling, resource allocation, and circuit design. The purpose of this paper is to establish if a new gradient based iterative solver framework known as…
Baker and Norine proved a Riemann--Roch theorem for divisors on undirected graphs. The notions of graph divisor theory are in duality with the notions of the chip-firing game of Bj\"orner, Lov\'asz and Shor. We use this connection to prove…
Consider the complete n-vertex graph whose edge-lengths are independent exponentially distributed random variables. Simultaneously for each pair of vertices, put a constant flow between them along the shortest path. Each edge gets some…
We study the percolation properties of graph partitioning on random regular graphs with N vertices of degree $k$. Optimal graph partitioning is directly related to optimal attack and immunization of complex networks. We find that for any…
A procedure called \textit{graph burning} was introduced to facilitate the modelling of spread of an alarm, a social contagion, or a social influence or emotion on graphs and networks. Graph burning runs on discrete time-steps (or rounds).…
Given a graph $G$ we consider sequentially placing dimers on it, namely choosing a maximal independent subset of edges, i.e. edges that do not share common vertices. We study the number of vertices that do not belong to any edge found in…
We consider diffusion-limited annihilating systems with mobile $A$-particles and stationary $B$-particles placed throughout a graph. Mutual annihilation occurs whenever an $A$-particle meets a $B$-particle. Such systems, when ran in…