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This article describes a volumetric approach for procedural shape modeling and a new Procedural Shape Modeling Language (PSML) that facilitates the specification of these models. PSML provides programmers the ability to describe shapes in…

Graphics · Computer Science 2021-03-23 Andrew Willis , Prashant Ganesh , Kyle Volle , Jincheng Zhang , Kevin Brink

In this paper, we explore how to computationally characterize subsurface geological structures presented in seismic volumes using texture attributes. For this purpose, we conduct a comparative study of typical texture attributes presented…

Computer Vision and Pattern Recognition · Computer Science 2018-12-21 Zhiling Long , Yazeed Alaudah , Muhammad Ali Qureshi , Yuting Hu , Zhen Wang , Motaz Alfarraj , Ghassan AlRegib , Asjad Amin , Mohamed Deriche , Suhail Al-Dharrab , Haibin Di

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly…

Graphics · Computer Science 2022-08-16 Paul Guerrero , Miloš Hašan , Kalyan Sunkavalli , Radomír Měch , Tamy Boubekeur , Niloy J. Mitra

Topic modelling is a popular unsupervised method for identifying the underlying themes in document collections that has many applications in information retrieval. A topic is usually represented by a list of terms ranked by their…

Information Retrieval · Computer Science 2020-06-02 Areej Alokaili , Nikolaos Aletras , Mark Stevenson

Generative models are now widely used by graphic designers and artists. Prior works have shown that these models remember and often replicate content from their training data during generation. Hence as their proliferation increases, it has…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Gowthami Somepalli , Anubhav Gupta , Kamal Gupta , Shramay Palta , Micah Goldblum , Jonas Geiping , Abhinav Shrivastava , Tom Goldstein

Choosing an appropriate set of stimuli is essential to characterize the response of a sensory system to a particular functional dimension, such as the eye movement following the motion of a visual scene. Here, we describe a framework to…

Neurons and Cognition · Quantitative Biology 2012-09-03 Paula Sanz Leon , Ivo Vanzetta , Guillaume S Masson , Laurent U Perrinet

In this paper, we present TEXTure, a novel method for text-guided generation, editing, and transfer of textures for 3D shapes. Leveraging a pretrained depth-to-image diffusion model, TEXTure applies an iterative scheme that paints a 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Elad Richardson , Gal Metzer , Yuval Alaluf , Raja Giryes , Daniel Cohen-Or

Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…

Graphics · Computer Science 2024-09-24 Peihan Tu , Li-Yi Wei , Matthias Zwicker

With the advancement in generative language models, the selection of prompts has gained significant attention in recent years. A prompt is an instruction or description provided by the user, serving as a guide for the generative language…

Machine Learning · Statistics 2024-05-21 Haoting Zhang , Jinghai He , Rhonda Righter , Zeyu Zheng

Despite impressive recent advances in text-to-image diffusion models, obtaining high-quality images often requires prompt engineering by humans who have developed expertise in using them. In this work, we present NeuroPrompts, an adaptive…

Artificial Intelligence · Computer Science 2024-04-09 Shachar Rosenman , Vasudev Lal , Phillip Howard

Perception is often described as a predictive process based on an optimal inference with respect to a generative model. We study here the principled construction of a generative model specifically crafted to probe motion perception. In that…

Computer Vision and Pattern Recognition · Computer Science 2015-11-10 Jonathan Vacher , Andrew Meso , Laurent U Perrinet , Gabriel Peyré

This paper aims for a new generation task: non-stationary multi-texture synthesis, which unifies synthesizing multiple non-stationary textures in a single model. Most non-stationary textures have large scale variance and can hardly be…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Xudong Xie , Zhen Zhu , Zijie Wu , Zhiliang Xu , Yingying Zhu

The integration of visual-tactile stimulus is common while humans performing daily tasks. In contrast, using unimodal visual or tactile perception limits the perceivable dimensionality of a subject. However, it remains a challenge to…

Robotics · Computer Science 2019-02-19 Jet-Tsyn Lee , Danushka Bollegala , Shan Luo

We propose a dual-domain generative model to estimate a texture map from a single image for colorizing a 3D human model. When estimating a texture map, a single image is insufficient as it reveals only one facet of a 3D object. To provide…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Seunggyu Chang , Jungchan Cho , Songhwai Oh

While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Dario Pavllo , Graham Spinks , Thomas Hofmann , Marie-Francine Moens , Aurelien Lucchi

Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high-level design tools they provide convenience and…

Graphics · Computer Science 2023-04-27 Yiwei Hu , Paul Guerrero , Miloš Hašan , Holly Rushmeier , Valentin Deschaintre

Semantic parsing is the task of converting natural language utterances into machine interpretable meaning representations which can be executed against a real-world environment such as a database. Scaling semantic parsing to arbitrary…

Computation and Language · Computer Science 2018-12-27 Jianpeng Cheng , Siva Reddy , Mirella Lapata

In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…

Graphics · Computer Science 2025-10-23 Zeyi Zhang , Tenglong Ao , Yuyao Zhang , Qingzhe Gao , Chuan Lin , Baoquan Chen , Libin Liu

We show that explicit pragmatic inference aids in correctly generating and following natural language instructions for complex, sequential tasks. Our pragmatics-enabled models reason about why speakers produce certain instructions, and…

Computation and Language · Computer Science 2018-05-30 Daniel Fried , Jacob Andreas , Dan Klein