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StorySpace is a classroom-based design and presentation system for interactive multimedia posters. Employing the technology base first used in Eden's PITAboard [2002], StorySpace allows groups of learners to manipulate projected multimedia…
Research shows that the global society as organized today, with our current technological and economic system, is impossible to sustain. We are living in the Anthropocene, an era in which human activities in highly industrialized countries…
This Innovative Practice full paper describes a technical innovation for scalable teaching of cybersecurity hands-on classes using interactive learning environments. Hands-on experience significantly improves the practical skills of…
Teaching programming in early childhood (4-9) to enhance computational thinking has gained popularity in the recent movement of computer science for all. However, current practices ignore some fundamental issues resulting from young…
Sketches have been used to conceptualise and depict visual objects from pre-historic times. Sketch research has flourished in the past decade, particularly with the proliferation of touchscreen devices. Much of the utilisation of sketch has…
One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…
Social networks have risen to prominence over the last years as the predominant form of electronic interaction between individuals. In an attempt to harness the power of the large user base which they have managed to attract, this study…
Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…
Lack of methodical support, low level of teachers' awareness of existing effective teaching technologies such as computer modeling does not allow students to form their own individual trajectory for development as well as their competence…
The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, sight and sound.…
This study examines the acceptance of technology and behavioral intention to use learning management systems (LMS). In specific, the aim of this research is to examine whether students ultimately accept and use educational learning systems…
Tangible User Interfaces have shown potential in supporting the acquisition of key concepts in computing and mathematics while fostering engagement in young learners, but these approaches are less commonly utilised in the context of…
Equal access to digital technologies is critical for education, employment, and social participation. However, mainstream interfaces are visually oriented, creating steep learning curves and frequent obstacles for screen reader users, and…
Interactive surfaces have evolved from capacitive touch and IR based systems into a diverse ecosystem of sensing technologies that support rich and expressive human computer interaction. This survey traces that progression, beginning with…
This paper reviews the history of mobile learning, provides a definition of mobile learning. The properties, advantages and disadvantages of mobile learning, areas of its implementation at the Technical University and mobile learning tools…
In today's world technology comprises a large aspect of our lives so this study aimed to investigate if using computers and digital tools are better than traditional methods like using textbooks and worksheets for learning math. This study…
The use of tangible interfaces in teaching has been proved more effective, user -friendly and helpful in collaborative learning departments, when compared to traditional teaching approaches. In particular, the tangible interface "Makey…
Early childhood classrooms are becoming increasingly diverse, with students spanning a range of linguistic backgrounds and abilities. AI offers innovative tools to help educators create more inclusive learning environments by breaking down…
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…
Research on writing tools started with the increased availability of computers in the 1970s. After a first phase addressing the needs of programmers and data scientists, research in the late 1980s started to focus on writing-specific needs.…