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Etymologically, in Latin expresses "educare", that means to bring out, or be engaged in the infinite process of learning to present to the society as a valuable citizen. However, unfortunately especially in third world countries, education…
In this paper, we have gone through different AI-Based frameworks used for various educational tasks like digital customized assignment allotment and performance monitoring, identifying slow-learners and fast-learners, etc. application…
This report presents a set of use scenarios based on existing resources that teachers can use as inspiration to create their own, with the aim of introducing artificial intelligence (AI) at different pre-university levels, and with…
Past and current research has typically focused on ensuring that search technology for the classroom serves children. In this paper, we argue for the need to broaden the research focus to include teachers and how search technology can aid…
In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…
Nowadays, the student community is growing up with mobile devices and it has becomes an integral part of their life. Devices such as smartphones, tablets, and e-book readers connect users to access information and enabling instant…
This paper presents a systematic literature review of 292 publications from 97 unique venues on touch-based graphics for people who are blind or have low vision, from 2010 to mid-2020. It is the first review of its kind on touch-based…
In this paper we discuss the use of sensors incorporated in mobile devices as possible mobile laboratories at the service of teaching experimental sciences. Mobile devices, smartphones, tablets, laptops, microbit cards, are a resource for…
The case study examines the impact of the CGScholar (Common Ground Scholar) AI Helper on a pilot research initiative involving the writing development of 11th-grade students in English Language Arts (ELA). CGScholar AI Helper is an evolving…
The aim of this research is to design and implementation of cloud based learning environment for separate division of the university. The analysis of existing approaches to the construction of cloud based learning environments, the…
Kids have an amazing capacity to use modern electronic devices such as tablets, smartphones, etc. This has been incredibly boosted by the ease of access of these devices given the expansion of such devices through the world, reaching even…
Teaching is one of the most important factors affecting any education system. Many research efforts have been conducted to facilitate the presentation modes used by instructors in classrooms as well as provide means for students to review…
Even though the computerised assessment of developmental dysgraphia (DD) based on online handwriting processing has increasing popularity, most of the solutions are based on a setup, where a child writes on a paper fixed to a digitizing…
This article describes a curricular innovation designed to help students experience authentic physics inquiry with an emphasis on computational modeling and scientific communication. The educational design centers on a new type of…
A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has…
Nowadays, technology has become dominant in the daily lives of most people around the world. From children to older people, technology is present, helping in the most diverse daily tasks and allowing accessibility. However, many times these…
Technology applied in education can provide great benefits and overcome challenges by facilitating access to learning objects anywhere and anytime. However, technology alone is not enough, since it requires suitable planning and learning…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
AI-based Intelligent Tutoring Systems (ITS) have significant potential to transform teaching and learning. As efforts continue to design, develop, and integrate ITS into educational contexts, mixed results about their effectiveness have…
The goal of this paper is to offer a full support for universities and quality assessment committees in retrieving the feedback from their students regarding to their teaching staff. The computer based application presented before ([Cri07])…