Related papers: Maximizing the area of intersection of rectangles
An $\epsilon$-approximate incidence between a point and some geometric object (line, circle, plane, sphere) occurs when the point and the object lie at distance at most $\epsilon$ from each other. Given a set of points and a set of objects,…
Let $S$ be a finite set of points in the plane and let $\mathcal{T}(S)$ be the set of intersection points between pairs of lines passing through any two points in $S$. We characterize all configurations of points $S$ such that iteration of…
We consider rectangle graphs whose edges are defined by pairs of points in diagonally opposite corners of empty axis-aligned rectangles. The maximum number of edges of such a graph on $n$ points is shown to be 1/4 n^2 +n -2. This number…
Given a set of $n$ points in the plane, and a parameter $k$, we consider the problem of computing the minimum (perimeter or area) axis-aligned rectangle enclosing $k$ points. We present the first near quadratic time algorithm for this…
In this work, we propose a new segmentation algorithm for images containing convex objects present in multiple shapes with a high degree of overlap. The proposed algorithm is carried out in two steps, first we identify the visible contours,…
Given $n>0$, let $S\subset [0,1]^2$ be a set of $n$ points, chosen uniformly at random. Let $R\cup B$ be a random partition, or coloring, of $S$ in which each point of $S$ is included in $R$ uniformly at random with probability $1/2$.…
Given a set of disjoint simple polygons $\sigma_1, \ldots, \sigma_n$, of total complexity $N$, consider a convexification process that repeatedly replaces a polygon by its convex hull, and any two (by now convex) polygons that intersect by…
We study the problem of finding neck-like features on a surface. Applications for such cuts include robotics, mesh segmentation, and algorithmic applications. We provide a new definition for a surface bottleneck -- informally, it is the…
Region extraction is a very common task in both Computer Science and Engineering with several applications in object recognition and motion analysis, among others. Most of the literature focuses on regions delimited by straight lines, often…
We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…
The problem of finding a point in the intersection of closed sets can be solved by the method of alternating projections and its variants. It was shown in earlier papers that for convex sets, the strategy of using quadratic programming (QP)…
A terrain is an $x$-monotone polygon whose lower boundary is a single line segment. We present an algorithm to find in a terrain a triangle of largest area in $O(n \log n)$ time, where $n$ is the number of vertices defining the terrain. The…
Given a set $P$ of $n$ points on $\mathbb R^{2}$, we address the problem of computing an axis-parallel empty rectangular annulus $A$ of maximum-width such that no point of $P$ lies inside $A$ but all points of $P$ must lie inside, outside…
We consider the following problem: Preprocess a set $\mathcal{S}$ of $n$ axis-parallel boxes in $\mathbb{R}^d$ so that given a query of an axis-parallel box in $\mathbb{R}^d$, the pairs of boxes of $\mathcal{S}$ whose intersection…
The following class of problems arose out of vain attempts to show that the Pascal's triangle adic transformation has trivial spectrum. Partition a set of size $N$ into sets of size $S \equiv S(N)$ (ignoring leftovers). What is the…
In this paper we study the following problem: Given $k$ disjoint sets of points, $P_1, \ldots, P_k$ on the plane, find a minimum cardinality set $\mathcal{T}$ of arbitrary rectangles such that each rectangle contains points of just one set…
We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…
This paper deals with the problem of finding a collection of vertex-disjoint paths in a given graph G=(V,E) such that each path has at least four vertices and the total number of vertices in these paths is maximized. The problem is NP-hard…
The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…
We study the problems of covering or partitioning a polygon $P$ (possibly with holes) using a minimum number of small pieces, where a small piece is a connected sub-polygon contained in an axis-aligned unit square. For covering, we seek to…