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A fast algorithm for counting intersections of two normal curves on a triangulated surface is proposed. It yields a convenient way for treating mapping class groups of punctured surfaces by presenting mapping classes by matrices, and the…

Geometric Topology · Mathematics 2021-10-12 Ivan Dynnikov

Starting from the well-known and elementary problem of inscribing the rectangle of the greatest area in an ellipse, we look at possible, gradually more and more complicated variants of this problem. Our goal is to demonstrate to an average…

History and Overview · Mathematics 2023-06-16 Arkady Kitover , Mehmet Orhon

In this paper, we relate the problem of finding a maximum clique to the intersection number of the input graph (i.e. the minimum number of cliques needed to edge cover the graph). In particular, we consider the maximum clique problem for…

Discrete Mathematics · Computer Science 2012-04-19 S. Nikoletseas , C. Raptopoulos , P. G. Spirakis

Analyzing and identifying the shortcomings of current subdivision methods for finding intersections of rays with fibers defined by the surface of a circular contour swept along a B\'ezier curve, we present a new algorithm that improves…

Graphics · Computer Science 2018-11-09 Nikolaus Binder , Alexander Keller

Maximum bipartite matching is a fundamental algorithmic problem which can be solved in polynomial time. We consider a natural variant in which there is a separation constraint: the vertices on one side lie on a path or a grid, and two…

Data Structures and Algorithms · Computer Science 2023-03-20 Pasin Manurangsi , Erel Segal-Halevi , Warut Suksompong

Single image super-resolution (SISR) is a very popular topic nowadays, which has both research value and practical value. In daily life, we crop a large image into sub-images to do super-resolution and then merge them together. Although…

Computer Vision and Pattern Recognition · Computer Science 2019-07-31 Junyu , Wang , Rong Song

We investigate how to partition a rectangular region of length $L_1$ and height $L_2$ into $n$ rectangles of given areas $(a_1, \dots, a_n)$ using two-stage guillotine cuts, so as to minimize either (i) the sum of the perimeters, (ii) the…

Optimization and Control · Mathematics 2018-05-10 Quoc Trung Bui , Thibaut Vidal , Minh Hoàng Hà

Graphs are a natural representation of data from various contexts, such as social connections, the web, road networks, and many more. In the last decades, many of these networks have become enormous, requiring efficient algorithms to cut…

Data Structures and Algorithms · Computer Science 2021-08-11 Alexander Noe

We describe an algorithm for solving an important geometric problem arising in computer-aided manufacturing. When cutting away a region from a solid piece of material -- such as steel, wood, ceramics, or plastic -- using a rough tool in a…

Computational Geometry · Computer Science 2022-03-08 Mikkel Abrahamsen , Mikkel Thorup

We investigate the problem of partitioning a rectilinear polygon $P$ with $n$ vertices and no holes % with no holes into rectangles using disjoint line segments drawn inside $P$ under two optimality criteria. In the minimum ink partition,…

Computational Geometry · Computer Science 2021-11-04 Hwi Kim , Jaegun Lee , Hee-Kap Ahn

We introduce a fast, high-precision algorithm for calculating intersections between great circle arcs and lines of constant latitude on the unit sphere. We first propose a simplified intersection point formula with improved speed and…

Numerical Analysis · Mathematics 2025-10-14 Hongyu Chen , Paul A. Ullrich , Julian Panetta

Considering a finite intersection of balls and a finite union of other balls in an Euclidean space, we propose an exact method to test whether the intersection is covered by the union. We reformulate this problem into quadratic programming…

Methodology · Statistics 2018-09-26 Vincent Runge

Clustering, a fundamental task in data science and machine learning, groups a set of objects in such a way that objects in the same cluster are closer to each other than to those in other clusters. In this paper, we consider a well-known…

Computational Geometry · Computer Science 2018-11-07 Georgia Avarikioti , Alain Ryser , Yuyi Wang , Roger Wattenhofer

A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…

Computational Geometry · Computer Science 2015-04-28 Danny Z. Chen , Haitao Wang

Outlier rejection and equivalently inlier set optimization is a key ingredient in numerous applications in computer vision such as filtering point-matches in camera pose estimation or plane and normal estimation in point clouds. Several…

Computer Vision and Pattern Recognition · Computer Science 2021-07-28 Dror Aiger , Simon Lynen , Jan Hosang , Bernhard Zeisl

We present conjectured candidates for the least perimeter partition of a disc into $N \le 10$ regions which take one of two possible areas. We assume that the optimal partition is connected, and therefore enumerate all three-connected…

Soft Condensed Matter · Physics 2026-03-11 Francis Headley , Simon Cox

In this paper, we discuss an efficient algorithm for computing the growth distance between two compact convex sets with representable support functions. The growth distance between two sets is the minimum scaling factor such that the sets…

Robotics · Computer Science 2026-04-14 Akshay Thirugnanam , Koushil Sreenath

We consider the problem of planning a collision-free path of a robot in the presence of risk zones. The robot is allowed to travel in these zones but is penalized in a super-linear fashion for consecutive accumulative time spent there. We…

Computational Geometry · Computer Science 2017-03-10 Oren Salzman , Siddhartha Srinivasa

The (axis-parallel) stabbing number of a given set of line segments is the maximum number of segments that can be intersected by any one (axis-parallel) line. This paper deals with finding perfect matchings, spanning trees, or…

Computational Geometry · Computer Science 2008-09-05 Sandor P. Fekete , Marco Luebbecke , Henk Meijer

Line intersection with convex and un-convex polygons or polyhedron algorithms are well known as line clipping algorithms and very often used in computer graphics. Rendering of geometrical problems often leads to ray tracing techniques, when…

Graphics · Computer Science 2022-08-10 Vaclav Skala