Related papers: Self-approaching paths in simple polygons
We study the problem of finding the shortest path with increasing chords in a simple polygon. A path has increasing chords if and only if for any points a, b, c, and d that lie on the path in that order, |ad| >= |bc|. In this paper we show…
In this paper we introduce self-approaching graph drawings. A straight-line drawing of a graph is self-approaching if, for any origin vertex s and any destination vertex t, there is an st-path in the graph such that, for any point q on the…
Given a set $\mathcal{P}$ of $h$ pairwise disjoint simple polygonal obstacles in $\mathbb{R}^2$ defined with $n$ vertices, we compute a sketch $\Omega$ of $\mathcal{P}$ whose size is independent of $n$, depending only on $h$ and the input…
Let $s$ be a source point and $t$ be a destination point inside an $n$-vertex simple polygon $P$. Euclidean shortest paths and minimum-link paths between $s$ and $t$ inside $P$ have been well studied. Both these kinds of paths are simple…
The geodesic between two points $a$ and $b$ in the interior of a simple polygon~$P$ is the shortest polygonal path inside $P$ that connects $a$ to $b$. It is thus the natural generalization of straight line segments on unconstrained point…
The purpose of this note is to give a simple proof for a necessary and sufficient condition for visibility paths in simple polygons. A visibility path is a curve such that every point inside a simple polygon is visible from at least one…
We characterize geodesic paths in the $n$-dimensional unit sphere under sup norm. A geodesic path between two points is a shortest curve joining the two points.
A fundamental problem in computational geometry is to compute an obstacle-avoiding Euclidean shortest path between two points in the plane. The case of this problem on polygonal obstacles is well studied. In this paper, we consider the…
Contour polygonal approximation is a simplified representation of a contour by line segments, so that the main characteristics of the contour remain in a small number of line segments. This paper presents a novel method for polygonal…
A shortest-path algorithm finds a path containing the minimal cost between two vertices in a graph. A plethora of shortest-path algorithms is studied in the literature that span across multiple disciplines. This paper presents a survey of…
We study the query version of constrained minimum link paths between two points inside a simple polygon $P$ with $n$ vertices such that there is at least one point on the path, visible from a query point. The method is based on partitioning…
The goal in the min-\# curve simplification problem is to reduce the number of the vertices of a polygonal curve without changing its shape significantly. We study curve-restricted min-\# simplification of polygonal curves, in which the…
We study shortest paths and their distances on a subset of a Euclidean space, and their approximation by their equivalents in a neighborhood graph defined on a sample from that subset. In particular, we recover and extend the results of…
We study a map matching problem, the task of finding in an embedded graph a path that has low distance to a given curve in R^2. The Fr\'echet distance is a common measure for this problem. Efficient methods exist to compute the best path…
We address the following problem: Given a simple polygon $P$ with $n$ vertices and two points $s$ and $t$ inside it, find a minimum link path between them such that a given target point $q$ is visible from at least one point on the path.…
Several researchers proposed using non-Euclidean metrics on point sets in Euclidean space for clustering noisy data. Almost always, a distance function is desired that recognizes the closeness of the points in the same cluster, even if the…
An $st$-path in a drawing of a graph is self-approaching if during the traversal of the corresponding curve from $s$ to any point $t'$ on the curve the distance to $t'$ is non-increasing. A path has increasing chords if it is…
We study shortest curves in proximally smooth subsets of a Hilbert space. We consider an $R$-proximally smooth set $A$ in a Hilbert space with points $a$ and $b$ satisfying $\left|{a-b}\right| < 2R.$ We provide a simple geometric algorithm…
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a…
We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex $s$ to a sink vertex $t$ in the presence of obstacles in $\Re^2$. Our algorithm takes $O(T+m(\lg{m})(\lg{n}))$ time and $O(n)$ space. Here, $O(T)$ is the…