Related papers: Self-approaching paths in simple polygons
A $\textit{polygonal curve}$ is a collection of $m$ connected line segments specified as the linear interpolation of a list of points $\{p_0, p_1, \ldots, p_m\}$. These curves may be obtained by sampling points from an oriented curve in…
A path-following control algorithm enables a system's trajectories under its guidance to converge to and evolve along a given geometric desired path. There exist various such algorithms, but many of them can only guarantee local convergence…
An "origami" (or flat structure) on a closed oriented surface, $S_g$, of genus $g \geq 2$ is obtained from a finite collection of unit Euclidean squares by gluing each right edge to a left one and each top edge to a bottom one. The main…
We consider the problem of determining the length of the shortest paths between points on the surfaces of tetrahedra and cubes. Our approach parallels the concept of Alexandrov's star unfolding but focuses on specific polyhedra and uses…
In this paper we provide a method of finding possible numbers of shortest paths between two points in a space of compact sets in Euclidean space with Hausdorff distance. We also prove that there cannot be some of the numbers of shortest…
A Dubins path is a shortest path with bounded curvature. The seminal result in non-holonomic motion planning is that (in the absence of obstacles) a Dubins path consists either from a circular arc followed by a segment followed by another…
If a smooth, closed, and embedded curve is deformed along its normal vector field at a rate proportional to its curvature, it shrinks to a circular point. This curve evolution is called Euclidean curve shortening and the result is known as…
The convex rope problem is to find a counterclockwise or clockwise convex rope starting at the vertex a and ending at the vertex b of a simple polygon P, where a is a vertex of the convex hull of P and b is visible from infinity. The convex…
This paper considers the problem of finding a quickest path between two points in the Euclidean plane in the presence of a transportation network. A transportation network consists of a planar network where each road (edge) has an…
The paper is concerned with elongating the shortest curvature-bounded path between two oriented points to an expected length. The elongation of curvature-bounded paths to an expected length is fundamentally important to plan missions for…
We reduce the problem of computing a rectilinear shortest path between two given points s and t in the splinegonal domain \calS to the problem of computing a rectilinear shortest path between two points in the polygonal domain. As part of…
In the vector-field guided path-following problem, a sufficiently smooth vector field is designed such that its integral curves converge to and move along a one-dimensional geometric desired path. The existence of singular points where the…
Map matching is a common task when analysing GPS tracks, such as vehicle trajectories. The goal is to match a recorded noisy polygonal curve to a path on the map, usually represented as a geometric graph. The Fr\'echet distance is a…
This paper presents an approximation algorithm for finding a shortest path between two points $s$ and $t$ in a weighted planar subdivision $\PS$. Each face $f$ of $\PS$ is associated with a weight $w_f$, and the cost of travel along a line…
Let S be a set of distinct points in general position in the Euclidean plane. A plane Hamiltonian path on S is a crossing-free geometric path such that every point of S is a vertex of the path. It is known that, if S is sufficiently large,…
In the directed setting, the spaces of directed paths between fixed initial and terminal points are the defining feature for distinguishing different directed spaces. The simplest case is when the space of directed paths is homotopy…
A path graph is the intersection graph of paths in a tree. A directed path graph is the intersection graph of paths in a directed tree. Even if path graphs and directed path graphs are characterized very similarly, their recognition…
This paper gives an introduction to the problem of mapping simple polygons with autonomous agents. We focus on minimalistic agents that move from vertex to vertex along straight lines inside a polygon, using their sensors to gather local…
In motion planning problems for autonomous robots, such as self-driving cars, the robot must ensure that its planned path is not in close proximity to obstacles in the environment. However, the problem of evaluating the proximity is…
Consider two axis-aligned rectilinear simple polygons in the domain consisting of axis-aligned rectilinear obstacles in the plane such that the bounding boxes, one for each obstacle and one for each polygon, are disjoint. We present an…