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Instant Runoff Voting (IRV) is used in elections for many political offices around the world. It allows voters to specify their preferences among candidates as a ranking. We identify a generalization of the rule, called Approval-IRV, that…

Computer Science and Game Theory · Computer Science 2024-04-18 Théo Delemazure , Dominik Peters

A boardroom election is an election with a small number of voters carried out with public communications. We present BVOT, a self-tallying boardroom voting protocol with ballot secrecy, fairness (no tally information is available before the…

Cryptography and Security · Computer Science 2020-10-07 Farid Javani , Alan T. Sherman

The paper builds a general model of vote transfer systems on the basis of the current Hungarian electoral rules. It combines single-seat districts and list mandates with three possible compensation rule for 'wasted' votes in constituencies:…

Computer Science and Game Theory · Computer Science 2017-10-27 László Csató

The support vector machine (SVM) algorithm is well known to the computer learning community for its very good practical results. The goal of the present paper is to study this algorithm from a statistical perspective, using tools of…

Statistics Theory · Mathematics 2008-12-18 Gilles Blanchard , Olivier Bousquet , Pascal Massart

We consider the distributed single-winner metric voting problem on a line, where agents and alternative are represented by points on the line of real numbers, the agents are partitioned into disjoint districts, and the goal is to choose a…

Computer Science and Game Theory · Computer Science 2023-01-05 Alexandros A. Voudouris

We visualize aggregate outputs of popular multiwinner voting rules--SNTV, STV, Bloc, k-Borda, Monroe, Chamberlin--Courant, and HarmonicBorda--for elections generated according to the two-dimensional Euclidean model. We consider three…

Computer Science and Game Theory · Computer Science 2019-01-29 Edith Elkind , Piotr Faliszewski , Jean-Francois Laslier , Piotr Skowron , Arkadii Slinko , Nimrod Talmon

Every representative democracy must specify a mechanism under which voters choose their representatives. The most common mechanism in the United States -- Winner takes all single-member districts -- both enables substantial partisan…

Computer Science and Game Theory · Computer Science 2026-02-23 Nikhil Garg , Wes Gurnee , David Rothschild , David Shmoys

Instant-runoff voting (IRV) is used in several countries around the world. It requires voters to rank candidates in order of preference, and uses a counting algorithm that is more complex than systems such as first-past-the-post or scoring…

It is well known, by the Gibbard-Satterthwaite Theorem, that when there are more than two candidates, any non-dictatorial voting rule can be manipulated by untruthful voters. But how strong is the incentive to manipulate under different…

Computer Science and Game Theory · Computer Science 2026-02-27 Ratip Emin Berker , Vincent Conitzer , Eden Hartman , Jiayuan Liu , Caspar Oesterheld

Instant-runoff voting (IRV) is often used when voters rank candidates rather than choosing only one favourite. We study IRV under graph-induced metric preferences where each vertex of an unweighted undirected graph hosts one voter and is…

Computer Science and Game Theory · Computer Science 2026-05-13 Georgios Birmpas , Georgios Chionas , Efthyvoulos Drousiotis , Soodeh Habibi , Marios Mavronicolas , Paul Spirakis

How can we probabilistically predict the winner in a ranked-choice election without all ballots being counted? In this study, we introduce a novel algorithm designed to predict outcomes in Instant Runoff Voting (IRV) elections. The…

Computers and Society · Computer Science 2024-05-16 Nicholas Kapoor , P. Christopher Staecker

We investigate how robust the results of committee elections are to small changes in the input preference orders, depending on the voting rules used. We find that for typical rules the effect of making a single swap of adjacent candidates…

Computer Science and Game Theory · Computer Science 2019-07-24 Robert Bredereck , Piotr Faliszewski , Andrzej Kaczmarczyk , Rolf Niedermeier , Piotr Skowron , Nimrod Talmon

A voting center is in charge of collecting and aggregating voter preferences. In an iterative process, the center sends comparison queries to voters, requesting them to submit their preference between two items. Voters might discuss the…

Computers and Society · Computer Science 2019-09-24 Lihi Dery , Svetlana Obraztsova , Zinovi Rabinovich , Meir Kalech

We introduce a single-winner perspective on voting on matchings, in which voters have preferences over possible matchings in a graph, and the goal is to select a single collectively desirable matching. Unlike in classical matching problems,…

Computer Science and Game Theory · Computer Science 2026-01-28 Niclas Boehmer , Jessica Dierking

We propose a new single-winner voting system using ranked ballots: Stable Voting. The motivating principle of Stable Voting is that if a candidate A would win without another candidate B in the election, and A beats B in a head-to-head…

Theoretical Economics · Economics 2023-02-14 Wesley H. Holliday , Eric Pacuit

Support vector machine (SVM) has been one of the most popular learning algorithms, with the central idea of maximizing the minimum margin, i.e., the smallest distance from the instances to the classification boundary. Recent theoretical…

Machine Learning · Computer Science 2020-07-07 Teng Zhang , Zhi-Hua Zhou

Weighted Majority Voting (WMV) is a well-known optimal decision rule for collective decision making, given the probability of sources to provide accurate information (trustworthiness). However, in reality, the trustworthiness is not a known…

Artificial Intelligence · Computer Science 2024-07-02 Shaojie Bai , Dongxia Wang , Tim Muller , Peng Cheng , Jiming Chen

In many real world elections, agents are not required to rank all candidates. We study three of the most common methods used to modify voting rules to deal with such partial votes. These methods modify scoring rules (like the Borda count),…

Computer Science and Game Theory · Computer Science 2014-06-02 Nina Narodytska , Toby Walsh

In many real world situations, collective decisions are made using voting and, in scenarios such as committee or board elections, employing voting rules that return multiple winners. In multi-winner approval voting (AV), an agent submits a…

Computer Science and Game Theory · Computer Science 2020-12-08 Jaelle Scheuerman , Jason Harman , Nicholas Mattei , K. Brent Venable

Election control considers the problem of an adversary who attempts to tamper with a voting process, in order to either ensure that their favored candidate wins (constructive control) or another candidate loses (destructive control). As…

Multiagent Systems · Computer Science 2017-11-27 Bryan Wilder , Yevgeniy Vorobeychik