Related papers: Towards Computing Victory Margins in STV Elections
Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since the basic version of VI does not provide guarantees on the precision of the result, variants of…
In this work we develop a new algorithm for rating of teams (or players) in one-on-one games by exploiting the observed difference of the game-points (such as goals), also known as a margin of victory (MOV). Our objective is to obtain the…
The classical paradox of social choice theory asserts that there is no fair way to deterministically select a winner in an election among more than two candidates; the only definite collective preferences are between individual pairs of…
In computational social choice, the distortion of a voting rule quantifies the degree to which the rule overcomes limited preference information to select a socially desirable outcome. This concept has been investigated extensively, but…
Support vector machine (SVM) is a well-known statistical technique for classification problems in machine learning and other fields. An important question for SVM is the selection of covariates (or features) for the model. Many studies have…
It is important to study how strategic agents can affect the outcome of an election. There has been a long line of research in the computational study of elections on the complexity of manipulative actions such as manipulation and bribery.…
Ranked Choice Voting (RCV) adoption is expanding across U.S. elections, but faces persistent criticism for complexity, strategic manipulation, and ballot exhaustion. We empirically test these concerns on real election data, across three…
SOBA is an approach to election verification that provides observers with justifiably high confidence that the reported results of an election are consistent with an audit trail ("ballots"), which can be paper or electronic. SOBA combines…
When voter preferences are known in an incomplete (partial) manner, winner determination is commonly treated as the identification of the necessary and possible winners; these are the candidates who win in all completions or at least one…
Scoring protocols are a broad class of voting systems. Each is defined by a vector $(\alpha_1,\alpha_2,...,\alpha_m)$, $\alpha_1 \geq \alpha_2 \geq >... \geq \alpha_m$, of integers such that each voter contributes $\alpha_1$ points to…
Experiments studying get-out-the-vote (GOTV) efforts estimate the causal effect of various mobilization efforts on voter turnout. However, there is often substantial noncompliance in these studies. A usual approach is to use an instrumental…
Previous studies have shown that Instant-Runoff Voting (IRV) is highly resistant to coalitional manipulation (CM), though the theoretical reasons for this remain unclear. To address this gap, we analyze the susceptibility to CM of three…
We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the…
Due to the limited number of bits in floating-point or fixed-point arithmetic, rounding is a necessary step in many computations. Although rounding methods can be tailored for different applications, round-off errors are generally…
Elections and opinion polls often have many candidates, with the aim to either rank the candidates or identify a small set of winners according to voters' preferences. In practice, voters do not provide a full ranking; instead, each voter…
Distributed voting is a fundamental topic in distributed computing. In pull voting, in each step every vertex chooses a neighbour uniformly at random, and adopts its opinion. The voting is completed when all vertices hold the same opinion.…
Issue salience is a major determinant in voters' decisions. Candidates and political parties campaign to shift salience to their advantage - a process termed priming. We study the dynamics, strategies and equilibria of campaign spending for…
In a district-based election, we apply a voting rule $r$ to decide the winners in each district, and a candidate who wins in a maximum number of districts is the winner of the election. We present efficient sampling-based algorithms to…
We study the design of voting rules in the metric distortion framework. It is known that any deterministic rule suffers distortion of at least $3$, and that randomized rules can achieve distortion strictly less than $3$, often at the cost…
American democracy is currently heavily reliant on plurality in single-member districts, or PSMD, as a system of election. But public perceptions of fairness are often keyed to partisan proportionality, or the degree of congruence between…