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This paper considers a time-varying game with $N$ players. Every time slot, players observe their own random events and then take a control action. The events and control actions affect the individual utilities earned by each player. The…

Computer Science and Game Theory · Computer Science 2014-02-04 Michael J. Neely

The goal in this paper is to approximate the Price of Stability (PoS) in stochastic Nash games using stochastic approximation (SA) schemes. PoS is amongst the most popular metrics in game theory and provides an avenue for estimating the…

Optimization and Control · Mathematics 2023-10-31 Afrooz Jalilzadeh , Farzad Yousefian , Mohammadjavad Ebrahimi

A set S of vertices of a graph is a defensive alliance if, for each element of S, the majority of its neighbors is in S. The problem of finding a defensive alliance of minimum size in a given graph is NP-hard and there are polynomial-time…

Computational Complexity · Computer Science 2017-07-17 Bernhard Bliem , Stefan Woltran

Computational aspects of solution notions such as Nash equilibrium have been extensively studied, including settings where the ultimate goal is to find an equilibrium that possesses some additional properties. Furthermore, in order to…

Computational Complexity · Computer Science 2023-05-09 Bruce M. Kapron , Koosha Samieefar

We revisit the complexity of deciding, given a {\it bimatrix game,} whether it has a {\it Nash equilibrium} with certain natural properties; such decision problems were early known to be ${\mathcal{NP}}$-hard~\cite{GZ89}. We show that…

Computational Complexity · Computer Science 2019-07-25 Vittorio Bilò , Marios Mavronicolas

We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph…

Computer Science and Game Theory · Computer Science 2020-02-28 Argyrios Deligkas , John Fearnley , Rahul Savani

Worst-case hardness results for most equilibrium computation problems have raised the need for beyond-worst-case analysis. To this end, we study the smoothed complexity of finding pure Nash equilibria in Network Coordination Games, a…

Computational Complexity · Computer Science 2019-02-27 Shant Boodaghians , Rucha Kulkarni , Ruta Mehta

We study stable matching problems in networks where players are embedded in a social context, and may incorporate friendship relations or altruism into their decisions. Each player is a node in a social network and strives to form a good…

Computer Science and Game Theory · Computer Science 2012-04-27 Elliot Anshelevich , Onkar Bhardwaj , Martin Hoefer

Research regarding the stable marriage and roommate problem has a long and distinguished history in mathematics, computer science and economics. Stability in this context is predominantly core stability or one of its variants in which each…

Computer Science and Game Theory · Computer Science 2012-07-17 Haris Aziz

We associate a graph with a 1-safe Petri net and study the parameterized complexity of various problems with parameters derived from the graph. With treewidth as the parameter, we give W[1]-hardness results for many problems about 1-safe…

Logic in Computer Science · Computer Science 2011-06-13 M. Praveen , Kamal Lodaya

A set $S$ of vertices of a graph is a defensive alliance if, for each element of $S$, the majority of its neighbours is in $S$. We consider the notion of local minimality in this paper. We are interested in locally minimal defensive…

Computational Complexity · Computer Science 2023-03-06 Ajinkya Gaikwad , Soumen Maity , Shuvam Kant Tripathi

This work considers coordination and bargaining between two selfish users over a Gaussian interference channel using game theory. The usual information theoretic approach assumes full cooperation among users for codebook and rate selection.…

Information Theory · Computer Science 2016-11-17 Xi Liu , Elza Erkip

We consider finite-state concurrent stochastic games, played by k>=2 players for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the…

Computer Science and Game Theory · Computer Science 2015-06-09 Krishnendu Chatterjee , Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen

In a team formation problem, one is required to find a group of users that can match the requirements of a collaborative task. Example of such collaborative tasks abound, ranging from software product development to various participatory…

Social and Information Networks · Computer Science 2015-03-20 Samik Datta , Anirban Majumder , KVM Naidu

In this work we introduce a new model of decision-making by agents in a social network. Agents have innate preferences over the strategies but, because of the social interactions, the decision of the agents are not only affected by their…

Computer Science and Game Theory · Computer Science 2020-02-05 Angelo Fanelli , Dimitris Fotakis

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

Multiagent Systems · Computer Science 2025-05-20 Natalia Koliou , George Vouros

We study the problem of checking for the existence of constrained pure Nash equilibria in a subclass of polymatrix games defined on weighted directed graphs. The payoff of a player is defined as the sum of nonnegative rational weights on…

Computer Science and Game Theory · Computer Science 2016-11-30 Sunil Simon , Dominik Wojtczak

Complex networks tend to display communities which are groups of nodes cohesively connected among themselves in one group and sparsely connected to the remainder of the network. Detecting such communities is an important computational…

Computer Science and Game Theory · Computer Science 2021-02-02 Elham Havvaei , Narsingh Deo

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

Computer Science and Game Theory · Computer Science 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

This paper considers a networked aggregative game (NAG) where the players are distributed over a communication network. By only communicating with a subset of players, the goal of each player in the NAG is to minimize an individual cost…

Optimization and Control · Mathematics 2021-05-13 Rongping Zhu , Jiaqi Zhang , Keyou You
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