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We present a polynomial-time algorithm that always finds an (approximate) Nash equilibrium for repeated two-player stochastic games. The algorithm exploits the folk theorem to derive a strategy profile that forms an equilibrium by…

Computer Science and Game Theory · Computer Science 2012-06-18 Enrique Munoz de Cote , Michael L. Littman

In this article, we provide a new algorithm for solving constraint satisfaction problems over templates with few subpowers, by reducing the problem to the combination of solvability of a polynomial number of systems of linear equations over…

Logic · Mathematics 2017-11-07 Dejan Delic , Amir El-Aooiti

We present an algorithm for approximating semidefinite programs with running time that is sublinear in the number of entries in the semidefinite instance. We also present lower bounds that show our algorithm to have a nearly optimal running…

Optimization and Control · Mathematics 2012-08-28 Dan Garber , Elad Hazan

The problem of solving a parity game is at the core of many problems in model checking, satisfiability checking and program synthesis. Some of the best algorithms for solving parity game are strategy improvement algorithms. These are global…

Computer Science and Game Theory · Computer Science 2010-06-09 Oliver Friedmann , Martin Lange

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

We study a class of combinatorial scheduling problems characterized by a particular type of constraint often associated with electrical power or gas energy. This constraint appears in several practical applications and is expressed as a sum…

Data Structures and Algorithms · Computer Science 2023-12-27 Trung Thanh Nguyen , Khaled Elbassioni , Areg Karapetyan , Majid Khonji

We develop primal-dual coordinate methods for solving bilinear saddle-point problems of the form $\min_{x \in \mathcal{X}} \max_{y\in\mathcal{Y}} y^\top A x$ which contain linear programming, classification, and regression as special cases.…

Data Structures and Algorithms · Computer Science 2020-09-18 Yair Carmon , Yujia Jin , Aaron Sidford , Kevin Tian

The partition problem is a well-known basic NP-complete problem. We mainly consider the optimization version of it in this paper. The problem has been investigated from various perspectives for a long time and can be solved efficiently in…

Discrete Mathematics · Computer Science 2024-05-10 Susumu Kubo

Consider the model where we can access a parity function through random uniform labeled examples in the presence of random classification noise. In this paper, we show that approximating the number of relevant variables in the parity…

Machine Learning · Computer Science 2024-07-17 Nader H. Bshouty , George Haddad

This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable…

Computer Science and Game Theory · Computer Science 2025-10-03 J Camacho , JC Gonçalves-Dosantos , J Sánchez-Soriano

We study the problem of stochastic combinatorial pure exploration (CPE), where an agent sequentially pulls a set of single arms (a.k.a. a super arm) and tries to find the best super arm. Among a variety of problem settings of the CPE, we…

Machine Learning · Computer Science 2021-10-26 Yuko Kuroki , Liyuan Xu , Atsushi Miyauchi , Junya Honda , Masashi Sugiyama

To analyze the worst-case running time of branching algorithms, the majority of work in exponential time algorithms focuses on designing complicated branching rules over developing better analysis methods for simple algorithms. In the…

Data Structures and Algorithms · Computer Science 2024-07-02 Katie Clinch , Serge Gaspers , Zixu He , Abdallah Saffidine , Tiankuang Zhang

We consider games played on graphs with the winning conditions for the players specified as weak-parity conditions. In weak-parity conditions the winner of a play is decided by looking into the set of states appearing in the play, rather…

Logic in Computer Science · Computer Science 2008-12-18 Krishnendu Chatterjee

We continue the investigation of finite-duration variants of infinite-duration games by extending known results for games played on finite graphs to those played on infinite ones. In particular, we establish an equivalence between pushdown…

Computer Science and Game Theory · Computer Science 2012-10-10 Wladimir Fridman , Martin Zimmermann

Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $10^9$…

Logic in Computer Science · Computer Science 2016-03-22 S. Cranen , J. J. A. Keiren , T. A. C. Willemse

The null space condition for $\ell_1$ minimization in compressed sensing is a necessary and sufficient condition on the sensing matrices under which a sparse signal can be uniquely recovered from the observation data via $\ell_1$…

Information Theory · Computer Science 2018-02-06 Myung Cho , Kumar Vijay Mishra , Weiyu Xu

We propose a black-box approach to reducing large semidefinite programs to a set of smaller semidefinite programs by projecting to random linear subspaces. We evaluate our method on a set of polynomial optimization problems, demonstrating…

Optimization and Control · Mathematics 2025-09-17 Etienne Buehrle , Christoph Stiller

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve $O(T^{-1/2})$ convergence rate to a correlated equilibrium and an accelerated $O(T^{-3/4})$…

Machine Learning · Computer Science 2024-05-03 Yang Cai , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

In this work, we consider the problem of minimising the social cost in atomic congestion games. For this problem, we provide tight computational lower bounds along with taxation mechanisms yielding polynomial time algorithms with optimal…

Computer Science and Game Theory · Computer Science 2022-05-23 Dario Paccagnan , Martin Gairing

We develop an algorithm that combines the advantages of priority promotion - one of the leading approaches to solving large parity games in practice - with the quasi-polynomial time guarantees offered by Parys' algorithm. Hybridising these…

Data Structures and Algorithms · Computer Science 2021-09-01 Massimo Benerecetti , Daniele Dell'Erba , Fabio Mogavero , Sven Schewe , Dominik Wojtczak