Related papers: Succinct progress measures for solving parity game…
We investigate the computation of equilibria in extensive-form games where ex ante correlation is possible, focusing on correlated equilibria requiring the least amount of communication between the players and the mediator. Motivated by the…
In this paper we study the problem of maximizing the distance to a given point over an intersection of balls. It was already known that this problem can be solved in polynomial time and space if the given point is not in the convex hull of…
This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…
An extensive literature in economics and social science addresses contests, in which players compete to outperform each other on some measurable criterion, often referred to as a player's score, or output. Players incur costs that are an…
We study polynomial-time approximation algorithms for (edge/vertex) Sparsest Cut and Small Set Expansion in terms of $k$, the number of edges or vertices cut in the optimal solution. Our main results are $\mathcal{O}(\text{polylog}\,…
We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but…
The exact complexity of solving parity games is a major open problem. Several authors have searched for efficient algorithms over specific classes of graphs. In particular, Obdr\v{z}\'{a}lek showed that for graphs of bounded tree-width or…
An efficient quantum algorithm is proposed to solve in polynomial time the parity problem, one of the hardest problems both in conventional quantum computation and in classical computation, on NMR quantum computers. It is based on the…
We present an algorithm that computes approximate pure Nash equilibria in a broad class of constraint satisfaction games that generalize the well-known cut and party affiliation games. Our results improve previous ones by Bhalgat et al.~(EC…
Neural network supported tree-search has shown strong results in a variety of perfect information multi-agent tasks. However, the performance of these methods on partial information games has generally been below competing approaches. Here…
Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in…
Since the seminal PPAD-completeness result for computing a Nash equilibrium even in two-player games, an important line of research has focused on relaxations achievable in polynomial time. In this paper, we consider the notion of…
We present a polynomial-time reduction from max-plus-average constraints to the feasibility problem for semidefinite programs. This shows that Condon's simple stochastic games, stochastic mean payoff games, and in particular mean payoff…
In this paper, we begin the exploration of vertex-ordering problems through the lens of exponential-time approximation algorithms. In particular, we ask the following question: Can we simultaneously beat the running times of the fastest…
We describe a provably quasi-polynomial algorithm to compute discrete logarithms in the multiplicative groups of finite fields of small characteristic, that is finite fields whose characteristic is logarithmic in the order. We partially…
It is a well-known fact that correlated equilibria can be computed in polynomial time in a large class of concisely represented games using the celebrated Ellipsoid Against Hope algorithm (Papadimitriou and Roughgarden, 2008; Jiang and…
This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…
In the present work, we present a new discrete logarithm algorithm, in the same vein as in recent works by Joux, using an asymptotically more efficient descent approach. The main result gives a quasi-polynomial heuristic complexity for the…
Congestion games constitute an important class of games to model resource allocation by different users. As computing an exact or even an approximate pure Nash equilibrium is in general PLS-complete, Caragiannis et al. (2011) present a…
Parity games are a much researched class of games in NP intersect CoNP that are not known to be in P. Consequently, researchers have considered specialised algorithms for the case where certain graph parameters are small. In this paper, we…