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Basic relations for the mean length and algorithmic entropy are obtained by solving a new extremal problem. Using this extremal problem, they are obtained in a most simple and general way. The length and entropy are considered as two…

Information Theory · Computer Science 2011-05-03 Lev Sakhnovich

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

Human-Computer Interaction · Computer Science 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks

We propose PESA, a novel approach combining Particle Swarm Optimisation (PSO), Evolution Strategy (ES), and Simulated Annealing (SA) in a hybrid Algorithm, inspired from reinforcement learning. PESA hybridizes the three algorithms by…

Neural and Evolutionary Computing · Computer Science 2020-09-21 Majdi I. Radaideh , Koroush Shirvan

The remarkable growth and significant success of machine learning have expanded its applications into programming languages and program analysis. However, a key challenge in adopting the latest machine learning methods is the representation…

Programming Languages · Computer Science 2023-12-01 Ali TehraniJamsaz , Quazi Ishtiaque Mahmud , Le Chen , Nesreen K. Ahmed , Ali Jannesari

Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure training with the help of existing tools developed by years of…

Human-Computer Interaction · Computer Science 2024-10-10 Andrzej Białecki , Bartłomiej Michalak , Jan Gajewski

The entropic fictitious play (EFP) is a recently proposed algorithm that minimizes the sum of a convex functional and entropy in the space of measures -- such an objective naturally arises in the optimization of a two-layer neural network…

Machine Learning · Statistics 2023-03-07 Atsushi Nitanda , Kazusato Oko , Denny Wu , Nobuhito Takenouchi , Taiji Suzuki

Deterministic game-solving algorithms are conventionally analyzed in the light of their average-case complexity against a distribution of random game-trees, where leaf values are independently sampled from a fixed distribution. This…

Artificial Intelligence · Computer Science 2026-02-06 Raphaël Boige , Amine Boumaza , Bruno Scherrer

Hindsight experience replay (HER) is well-known to accelerate goal-based reinforcement learning (RL). While HER is generally applied to off-policy RL algorithms, we previously showed that HER can also accelerate on-policy algorithms, such…

Machine Learning · Computer Science 2024-11-01 Douglas C. Crowder , Matthew L. Trappett , Darrien M. McKenzie , Frances S. Chance

We propose a parametric family of measures of fairness in allocations of TU-cooperative games. Their definition is based on generalized Renyi Entropy, is related to the Cowell-Kuga generalized entropy indices in welfare economics, and aims…

Computer Science and Game Theory · Computer Science 2012-08-02 Cosmin Bonchis , Gabriel Istrate

Transfer entropy (TE) is an information theoretic measure that reveals the directional flow of information between processes, providing valuable insights for a wide range of real-world applications. This work proposes Transfer Entropy…

Information Theory · Computer Science 2025-07-22 Omer Luxembourg , Dor Tsur , Haim Permuter

The recent advances in reinforcement learning have led to effective methods able to obtain above human-level performances in very complex environments. However, once solved, these environments become less valuable, and new challenges with…

Machine Learning · Computer Science 2022-10-20 Alessandro Palmas

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to…

Human-Computer Interaction · Computer Science 2021-08-03 Ekaterina Karmanova , Valerii Serpiva , Stepan Perminov , Roman Ibrahimov , Aleksey Fedoseev , Dzmitry Tsetserukou

Lower computer system input-to-output latency substantially reduces many task completion times. In fact, literature shows that reduction in targeting task completion time from decreased latency often exceeds the decrease in latency alone.…

Human-Computer Interaction · Computer Science 2021-05-24 Josef Spjut , Ben Boudaoud , Joohwan Kim

We study Sinkhorn EM (sEM), a variant of the expectation maximization (EM) algorithm for mixtures based on entropic optimal transport. sEM differs from the classic EM algorithm in the way responsibilities are computed during the expectation…

Machine Learning · Statistics 2020-07-01 Gonzalo Mena , Amin Nejatbakhsh , Erdem Varol , Jonathan Niles-Weed

Event-stream representation is the first step for many computer vision tasks using event cameras. It converts the asynchronous event-streams into a formatted structure so that conventional machine learning models can be applied easily.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Qiang Qu , Xiaoming Chen , Yuk Ying Chung , Yiran Shen

The recently released AlphaZero algorithm achieves superhuman performance in the games of chess, shogi and Go, which raises two open questions. Firstly, as there is a finite number of possibilities in the game, is there a quantifiable…

Artificial Intelligence · Computer Science 2018-12-18 Bo Zhang , Bin Chen , Jin-lin Peng

The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its…

Physics and Society · Physics 2007-05-23 Luca Dall'Asta , Andrea Baronchelli , Alain Barrat , Vittorio Loreto

State-of-the-art scene flow algorithms pursue the conflicting targets of accuracy, run time, and robustness. With the successful concept of pixel-wise matching and sparse-to-dense interpolation, we push the limits of scene flow estimation.…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 René Schuster , Oliver Wasenmüller , Christian Unger , Georg Kuschk , Didier Stricker

Node classifiers are required to comprehensively reduce prediction errors, training resources, and inference latency in the industry. However, most graph neural networks (GNN) concentrate only on one or two of them. The compromised aspects…

Machine Learning · Computer Science 2023-06-01 Yi Luo , Guangchun Luo , Ke Qin , Aiguo Chen

Computing approximate Nash equilibria in multi-player general-sum Markov games is a computationally intractable task. However, multi-player Markov games with certain cooperative or competitive structures might circumvent this…

Computer Science and Game Theory · Computer Science 2023-08-17 Zailin Ma , Jiansheng Yang , Zhihua Zhang