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With the rise of linked data and knowledge graphs, the need becomes compelling to find suitable solutions to increase the coverage and correctness of datasets, to add missing knowledge and to identify and remove errors. Several approaches -…

Human-Computer Interaction · Computer Science 2018-11-08 Gloria Re Calegari , Andrea Fiano , Irene Celino

Diffusion and flow matching have emerged as expressive policy classes in reinforcement learning, but their reliance on multi-step denoising imposes substantial computational overhead at inference time, which is particularly problematic in…

Machine Learning · Computer Science 2026-05-25 Kyungyoon Kim , Donghyeon Ki , Hee-Jun Ahn , Byung-Jun Lee

As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using…

Software Engineering · Computer Science 2024-07-09 Patric Feldmeier , Gordon Fraser

In two-player zero-sum stochastic games, where two competing players make decisions under uncertainty, a pair of optimal strategies is traditionally described by Nash equilibrium and computed under the assumption that the players have…

Optimization and Control · Mathematics 2019-07-30 Yagiz Savas , Mohamadreza Ahmadi , Takashi Tanaka , Ufuk Topcu

In this work, we attempt to bridge the two fields of finite-agent and infinite-agent games, by studying how the optimal policies of agents evolve with the number of agents (population size) in mean-field games, an agent-centric perspective…

Machine Learning · Computer Science 2023-02-08 Pengdeng Li , Xinrun Wang , Shuxin Li , Hau Chan , Bo An

Structural equation modeling (SEM) is a popular tool in the social and behavioural sciences, where it is being applied to ever more complex data types. The high-dimensional data produced by modern sensors, brain images, or (epi)genetic…

Methodology · Statistics 2019-10-11 Erik-Jan van Kesteren , Daniel L. Oberski

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence. This game genre allows researchers to deal with hidden information,…

Neural and Evolutionary Computing · Computer Science 2024-10-28 Pablo García-Sánchez , Alberto Tonda , Antonio J. Fernández-Leiva , Carlos Cotta

Compound AI systems, orchestrating multiple AI components and external APIs, are increasingly vital but face challenges in managing complexity, handling ambiguity, and enabling effective development workflows. Existing frameworks often…

Artificial Intelligence · Computer Science 2025-04-08 Helena Zhang , Jakobi Haskell , Yosef Frost

The paper proposes a new message passing algorithm for cycle-free factor graphs. The proposed "entropy message passing" (EMP) algorithm may be viewed as sum-product message passing over the entropy semiring, which has previously appeared in…

Machine Learning · Computer Science 2016-11-18 Velimir M. Ilic , Miomir S. Stankovic , Branimir T. Todorovic

Fictitious play (FP) is one of the most fundamental game-theoretical learning frameworks for computing Nash equilibrium in $n$-player games, which builds the foundation for modern multi-agent learning algorithms. Although FP has provable…

Computer Science and Game Theory · Computer Science 2022-05-04 Yurong Chen , Xiaotie Deng , Chenchen Li , David Mguni , Jun Wang , Xiang Yan , Yaodong Yang

Taskflow aims to streamline the building of parallel and heterogeneous applications using a lightweight task graph-based approach. Taskflow introduces an expressive task graph programming model to assist developers in the implementation of…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-09-08 Tsung-Wei Huang , Dian-Lun Lin , Chun-Xun Lin , Yibo Lin

Function approximation (FA) has been a critical component in solving large zero-sum games. Yet, little attention has been given towards FA in solving \textit{general-sum} extensive-form games, despite them being widely regarded as being…

Computer Science and Game Theory · Computer Science 2023-04-04 Chun Kai Ling , J. Zico Kolter , Fei Fang

Cloud gaming, wherein game graphics is rendered in the cloud and streamed back to the user as real-time video, expands the gaming market to billions of users who do not have gaming consoles or high-power graphics PCs. Companies like Nvidia,…

Networking and Internet Architecture · Computer Science 2024-04-05 Minzhao Lyu , Sharat Chandra Madanapalli , Arun Vishwanath , Vijay Sivaraman

Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to…

Computer Science and Game Theory · Computer Science 2024-03-01 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park , Jiachen Li

Event cameras sense intensity changes and have many advantages over conventional cameras. To take advantage of event cameras, some methods have been proposed to reconstruct intensity images from event streams. However, the outputs are still…

Computer Vision and Pattern Recognition · Computer Science 2020-03-18 Lin Wang , Tae-Kyun Kim , Kuk-Jin Yoon

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

Computer Science and Game Theory · Computer Science 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

Agentic workflows have become the dominant paradigm for building complex AI systems, orchestrating specialized components, such as planning, reasoning, action execution, and reflection, to tackle sophisticated real-world tasks. However,…

Organizations generate vast amounts of interconnected content across various platforms. While language models enable sophisticated reasoning for use in business applications, retrieving and contextualizing information from organizational…

Information Retrieval · Computer Science 2025-04-11 Adam McCabe , Matthew H. Chequers

Black-box textual adversarial attacks are challenging due to the lack of model information and the discrete, non-differentiable nature of text. Existing methods often lack versatility for attacking different models, suffer from limited…

Computation and Language · Computer Science 2025-01-22 Mingze Ni , Yongshun Gong , Wei Liu

AI inference workflows are typically structured as a pipeline or graph of AI programs triggered by events. As events occur, the AIs perform inference or classification tasks under time pressure to respond or take some action. Standard…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-13 Thiago Garrett , Weijia Song , Roman Vitenberg , Ken Birman