English
Related papers

Related papers: An evasion game on a graph

200 papers

We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…

Optimization and Control · Mathematics 2015-06-03 Mehdi Salimi , Massimiliano Ferrara

We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location…

Computational Geometry · Computer Science 2014-10-21 Brendan Ames , Andrew Beveridge , Rosalie Carlson , Claire Djang , Volkan Isler , Stephen Ragain , Maxray Savage

We consider a patrolling game on a graph recently introduced by Alpern et al. (2011) where the Patroller wins if he is at the attacked node while the attack is taking place. This paper studies the periodic patrolling game in the case that…

Optimization and Control · Mathematics 2017-05-31 Steve Alpern , Thomas Lidbetter , Katerina Papadaki

We propose a definition of generalized Cops and Robbers games where there are two players, the Pursuer and the Evader, who each move via prescribed rules. If the Pursuer can ensure that the game enters into a fixed set of final positions,…

Combinatorics · Mathematics 2017-04-20 Anthony Bonato , Gary MacGillivray

Strategic deception is an act of manipulating the opponent's perception to gain strategic advantages. In this paper, we study synthesis of deceptive winning strategies in two-player turn-based zero-sum reachability games on graphs with…

Computer Science and Game Theory · Computer Science 2021-04-26 Abhishek N. Kulkarni , Jie Fu

In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

Computer Science and Game Theory · Computer Science 2016-07-11 Anthony Mendes , Kent E. Morrison

Consider concurrent, infinite duration, two-player win/lose games played on graphs. If the winning condition satisfies some simple requirement, the existence of Player 1 winning (finite-memory) strategies is equivalent to the existence of…

Logic in Computer Science · Computer Science 2018-05-01 Stephane Le Roux

We study the two-player safe game of Competitive Diffusion, a game-theoretic model for the diffusion of technologies or influence through a social network. In game theory, safe strategies are mixed strategies with a minimal expected gain…

Discrete Mathematics · Computer Science 2015-07-10 Jeannette Janssen , Celeste Vautour

In this paper, we consider a variant of the cops and robbers game on a graph, introduced by Kinnersley and Peterson, in which every time the robber uses an edge, it is removed from the graph, known as bridge-burning cops and robbers. In…

Combinatorics · Mathematics 2020-11-21 Rebekah Herrman , Peter van Hintum , Stephen G. Z. Smith

We study a simple motion differential game of many pursuers and one evader in the plane. We give a nonempty closed convex set in the plane, and the pursuers and evader move on this set. They cannot leave this set during the game. Control…

Optimization and Control · Mathematics 2015-05-04 Idham Arif Alias , Gafurjan Ibragimov , Massimiliano Ferrara , Mehdi Salimi , Mansor Monsi

We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the…

Robotics · Computer Science 2022-06-17 Weifu Wang , Ping Li

The main topic of this paper is motivated by a localization problem in cellular networks. Given a graph $G$ we want to localize a walking agent by checking his distance to as few vertices as possible. The model we introduce is based on a…

A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…

Combinatorics · Mathematics 2025-03-31 Tanja Dravec , Mirjana Mikalački , Andrej Taranenko

We consider a game in which a cop searches for a moving robber on a graph using distance probes, studied by Carragher, Choi, Delcourt, Erickson and West, which is a slight variation on one introduced by Seager. Carragher, Choi, Delcourt,…

Combinatorics · Mathematics 2020-08-12 John Haslegrave , Richard A. B. Johnson , Sebastian Koch

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

In the Firefighter problem, a fire breaks out at a vertex of a graph and at each subsequent time step, the firefighter chooses a vertex to protect and then the fire spreads from each burned vertex to every unprotected neighbour. The problem…

Combinatorics · Mathematics 2021-08-03 Margaret-Ellen Messinger , Spencer Yarnell

This paper studies a language-based opacity enforcement in a two-player, zero-sum game on a graph. In this game, player 1 (P1) wins if it can achieve a secret temporal goal described by the language of a finite automaton, no matter what…

Systems and Control · Electrical Eng. & Systems 2023-04-05 Chongyang Shi , Abhishek N. Kulkarni , Hazhar Rahmani , Jie Fu

Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…

Data Structures and Algorithms · Computer Science 2016-10-25 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang , Yue-Li Wang

Pursuit-evasion games are ubiquitous in nature and in an artificial world. In nature, pursuer(s) and evader(s) are intelligent agents that can learn from experience, and dynamics (i.e., Newtonian or Lagrangian) is vital for the pursuer and…

Systems and Control · Electrical Eng. & Systems 2021-04-06 Hao Xiong , Huanhui Cao , Lin Zhang , Wenjie Lu

This paper is concerned with continuous-time pursuit and evasion games. Typically, we have a lion and a man in a metric space: they have the same speed, and the lion wishes to catch the man while the man tries to evade capture. We are…

Optimization and Control · Mathematics 2009-09-15 B. Bollobás , I. Leader , M. Walters