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A set $G$ of points on a 1.5-dimensional terrain, also known as an $x$-monotone polygonal chain, is said to guard the terrain if any point on the terrain is 'seen' by a point in $G$. Two points on the terrain see each other if and only if…

Computational Geometry · Computer Science 2009-07-08 James King , Erik Krohn

Recently, there has been interest in representing single graphs by multiple drawings; for example, using graph stories, storyplans, or uncrossed collections. In this paper, we apply this idea to orthogonal graph drawing. Due to the…

An "edge guard set" of a plane graph $G$ is a subset $\Gamma$ of edges of $G$ such that each face of $G$ is incident to an endpoint of an edge in $\Gamma$. Such a set is said to guard $G$. We improve the known upper bounds on the number of…

Computational Geometry · Computer Science 2018-04-20 Ahmad Biniaz , Prosenjit Bose , Aurélien Ooms , Sander Verdonschot

A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…

Computational Geometry · Computer Science 2015-12-29 Saeed Mehrabi

We study the problem of stabbing rectilinear polygons, where we are given $n$ rectilinear polygons in the plane that we want to stab, i.e., we want to select horizontal line segments such that for each given rectilinear polygon there is a…

Computational Geometry · Computer Science 2024-02-06 Arindam Khan , Aditya Subramanian , Tobias Widmann , Andreas Wiese

Let $P$ be an orthogonal polygon. Consider a sliding camera that travels back and forth along an orthogonal line segment $s\in P$ as its \emph{trajectory}. The camera can see a point $p\in P$ if there exists a point $q\in s$ such that $pq$…

Computational Geometry · Computer Science 2013-03-12 Stephane Durocher , Saeed Mehrabi

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

Computer Science and Game Theory · Computer Science 2013-11-15 R. Samal , T. Valla

Gradients of the perimeter and area of a polygon have straightforward geometric interpretations. The use of optimality conditions for constrained problems and basic ideas in triangle geometry show that polygons with prescribed area…

Metric Geometry · Mathematics 2023-09-13 Beniamin Bogosel

In this article, the issue of guarding multi-agent systems against a sequence of intruder attacks through mobile heterogeneous guards (guards with different ranges) is discussed. The article makes use of graph theoretic abstractions of such…

Discrete Mathematics · Computer Science 2015-03-17 Waseem Abbas , Sajal Bhatia , Xenofon Koutsoukos

We consider rectangle graphs whose edges are defined by pairs of points in diagonally opposite corners of empty axis-aligned rectangles. The maximum number of edges of such a graph on $n$ points is shown to be 1/4 n^2 +n -2. This number…

Combinatorics · Mathematics 2007-05-23 Stefan Felsner

In this paper, we deal with a simple geometric problem: Is it possible to partition a rectangle into $k$ non-congruent rectangles of equal area? This problem is motivated by the so-called `Mondrian art problem' that asks a similar question…

Combinatorics · Mathematics 2020-07-21 C. Dalfó , M. A. Fiol , N. López , A. Martínez-Pérez

We study the problem of partitioning a given simple polygon $P$ into a minimum number of connected polygonal pieces, each of bounded size. We describe a general technique for constructing such partitions that works for several notions of…

Computational Geometry · Computer Science 2024-10-23 Mikkel Abrahamsen , Nichlas Langhoff Rasmussen

We consider embeddings of planar graphs in $R^2$ where vertices map to points and edges map to polylines. We refer to such an embedding as a polyline drawing, and ask how few bends are required to form such a drawing for an arbitrary planar…

Computational Geometry · Computer Science 2014-06-17 Taylor Gordon

We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…

Computational Geometry · Computer Science 2008-09-02 K. Elbassioni , D. Matijevic , J. Mestre , D. Severdija

A survey of enumeration problems arising from the study of graphs formed when the edges of a polygon are marked with evenly spaced points and every pair of points is joined by a line. A few of these problems have been solved, a classical…

Combinatorics · Mathematics 2020-12-24 Lars Blomberg , Scott R. Shannon , N. J. A. Sloane

In this thesis we consider ordered graphs (that is, graphs with a fixed linear ordering on their vertices). We summarize and further investigations on the number of edges an ordered graph may have while avoiding a fixed forbidden ordered…

Discrete Mathematics · Computer Science 2009-07-16 Craig Weidert

We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…

Computational Geometry · Computer Science 2025-01-08 David Eppstein

This paper presents geometric proofs for the irrationality of square roots of select integers, extending classical approaches. Building on known geometric methods for proving the irrationality of sqrt(2), the authors explore whether similar…

History and Overview · Mathematics 2024-10-21 Zongyun Chen , Steven J. Miller , Chenghan Wu

We prove that the following problem is complete for the existential theory of the reals: Given a planar graph and a polygonal region, with some vertices of the graph assigned to points on the boundary of the region, place the remaining…

Computational Complexity · Computer Science 2018-09-07 Anna Lubiw , Tillmann Miltzow , Debajyoti Mondal

We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…

Computational Geometry · Computer Science 2010-01-26 James King , David Kirkpatrick
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