Related papers: Random Knockout Tournaments
In a $(1:b)$ Maker-Breaker game, a primary question is to find the maximal value of $b$ that allows Maker to win the game (that is, the critical bias $b^*$). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played…
In the original Parrondo game, a single player combines two losing strategies to a winning strategy. In this paper we investigate the question what happens, if two or more players play Parrondo games in a coordinated way. We introduce a…
We introduce and study Minkowski games. These are two player games, where the players take turns to chose positions in $\mathbb{R}^d$ based on some rules. Variants include boundedness games, where one player wants to keep the positions…
We study an elementary two-player card game where in each round players compare cards and the holder of the smallest card wins. Using the rate equations approach, we treat the stochastic version of the game in which cards are drawn…
We study variants of a stochastic game inspired by backgammon where players may propose to double the stake, with the game state dictated by a one-dimensional random walk. Our variants allow for different numbers of proposals and different…
Two players alternate tossing a biased coin where the probability of getting heads is p. The current player is awarded alpha points for tails and alpha+beta for heads. The first player reaching n points wins. For a completely unfair coin…
We consider the recently introduced knotting-unknotting game, in which two players take turns resolving crossings in a knot diagram which initially is missing all its crossing information. Once the knot is fully resolved, the winner is…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
We investigate a multi-player and multi-choice quantum game. We start from two-player and two-choice game and the result is better than its classical version. Then we extend it to N-player and N-choice cases. In the quantum domain, we…
Predicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of…
We introduce a simple one-parameter game derived from a model describing the properties of a directed polymer in a random medium. At his turn, each of the two players picks a move among two alternatives in order to maximize his final score,…
Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…
A collection of $n$ random events is said to be $(n - 1)$-wise independent if any $n - 1$ events among them are mutually independent. We characterise all probability measures with respect to which $n$ random events are $(n - 1)$-wise…
Let $T$ be a tournament with $n$ vertices $v_1,\ldots,v_n$. The skew-adjacency matrix of $T$ is the $n\times n$ zero-diagonal matrix $S_T = [s_{ij}]$ in which $s_{ij}=-s_{ji}=1$ if $ v_i $ dominates $ v_j $. We define the determinant…
We derive an explicit formula for the probability of ruin of a gambler playing against an infinitely-rich adversary, when the games have payoff given by a general integer-valued probability distribution.
Assume that letters (from a finite alphabet) in a text form a Markov chain. We track two distinct words, $U$ and $D$. A gambler gains 1 point for each occurrence of $U$ (including overlapping occurrences) and loses 1 point for each…
Probabilistic properties of tennis scoring systems are examined and compared with best-of-K systems. A model, where each player has his/her own probability of winning his/her service point and which remains invariant for the duration of the…
Individual sports competitions provide a natural setting for examining the relative importance of talent and luck/chance in achieving success. The belief that success is primarily due to individual abilities and hard work rather than…
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
We study the voting problem with two alternatives where voters' preferences depend on a not-directly-observable state variable. While equilibria in the one-round voting mechanisms lead to a good decision, they are usually hard to compute…