Related papers: Random Knockout Tournaments
We study a high-dimensional analog for the notion of an acyclic (aka transitive) tournament. We give upper and lower bounds on the number of $d$-dimensional $n$-vertex acyclic tournaments. In addition, we prove that every $n$-vertex…
Let $T$ be a tournament with nondecreasing score sequence $R$ and $A$ be its tournament matrix. An upset of $T$ corresponds to an entry above the main diagonal of $A$. Given a feasible score sequence $R$, Fulkerson~(1965) gave a simple…
We study the density of fixed strongly connected subtournaments on 5 vertices in large tournaments. We determine the maximum density asymptotically for five tournaments as well as unique extremal sequences for each tournament. As a…
Random selection, leader election, and collective coin flipping are fundamental tasks in fault-tolerant distributed computing. We study these problems in the full-information model where despite decades of study, key gaps remain in our…
We present a new problem called the incomplete Traveling Tournament problem, which introduces the well known Traveling Tournament Problem into the realm of incomplete round-robin tournaments. We focus on the case where teams can face each…
Toral introduced so-called cooperative Parrondo games, in which there are N players (3 or more) arranged in a circle. At each turn one player is randomly chosen to play. He plays either game A or game B, depending on the strategy. Game A…
In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
In ranked-choice elections voters cast preference ballots which provide a voter's ranking of the candidates. The method of ranked-choice voting (RCV) chooses a winner by using voter preferences to simulate a series of runoff elections. Some…
In the contest design problem, there are $n$ strategic contestants, each of whom decides an effort level. A contest designer with a fixed budget must then design a mechanism that allocates a prize $p_i$ to the $i$-th rank based on the…
In the well-studied metric distortion problem in social choice, we have voters and candidates located in a shared metric space, and the objective is to design a voting rule that selects a candidate with minimal total distance to the voters.…
In volleyball games, we define a rally as the succession of events observed since the ball is served until one of the two teams on the court scores the point. In this process, athletes evolve in response to physical and information…
The probability of a given candidate winning a future election is worked out in closed form as a function of (i) the current support rates for each candidate, (ii) the relative positioning of the candidates within the political spectrum,…
In the classical leader election procedure all players toss coins independently and those who get tails leave the game, while those who get heads move to the next round where the procedure is repeated. We investigate a generalizion of this…
Several election districts in the US have recently moved to ranked-choice voting (RCV) to decide the results of local elections. RCV allows voters to rank their choices, and the results are computed in rounds, eliminating one candidate at a…
A tournament on $n$ agents is a complete oriented graph with the agents as vertices and edges that describe the win-loss outcomes of the $\binom{n}{2}$ matches played between each pair of agents. The winner of a tournament is determined by…
Player selection is one the most important tasks for any sport and cricket is no exception. The performance of the players depends on various factors such as the opposition team, the venue, his current form etc. The team management, the…
A directed graph where there is exactly one edge between every pair of vertices is called a {\em tournament}. Finding the "best" set of vertices of a tournament is a well studied problem in social choice theory. A {\em tournament solution}…