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We present an efficient, trivially parallelizable algorithm to compute offset surfaces of shapes discretized using a dexel data structure. Our algorithm is based on a two-stage sweeping procedure that is simple to implement and efficient,…

Graphics · Computer Science 2019-04-10 Zhen Chen , Daniele Panozzo , Jeremie Dumas

Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Lintao Xiang , Hongpei Zheng , Bailin Deng , Hujun Yin

We advocate a new approach of addressing hidden structure problems and finding efficient quantum algorithms. We introduce and investigate the Hidden Symmetry Subgroup Problem (HSSP), which is a generalization of the well-studied Hidden…

Quantum Physics · Physics 2014-07-11 Thomas Decker , Gábor Ivanyos , Miklos Santha , Pawel Wocjan

In this paper we provide, first, a general symbolic algorithm for computing the symmetries of a given rational surface, based on the classical differential invariants of surfaces, i.e. Gauss curvature and mean curvature. In practice, the…

Computational Geometry · Computer Science 2024-10-25 Juan Juan Gerardo Alcázar , Carlos Hermoso , Hüsnü Anıl Çoban , Uğur Gözütok

We study first-order optimization algorithms under the constraint that the descent direction is quantized using a pre-specified budget of $R$-bits per dimension, where $R \in (0 ,\infty)$. We propose computationally efficient optimization…

Machine Learning · Computer Science 2022-08-17 Rajarshi Saha , Mert Pilanci , Andrea J. Goldsmith

Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with…

Data Structures and Algorithms · Computer Science 2024-02-14 Irina Kostitsyna , David Liedtke , Christian Scheideler

Collision detection is one of the most time-consuming operations during motion planning. Thus, there is an increasing interest in exploring machine learning techniques to speed up collision detection and sampling-based motion planning. A…

Robotics · Computer Science 2024-03-14 Dominik Joho , Jonas Schwinn , Kirill Safronov

Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously.…

Computational Geometry · Computer Science 2023-08-21 Ahmed Abdelkader , David M. Mount

In this paper, we consider the problem of covering a plane region with unit discs. We present an improved upper bound and the first nontrivial lower bound on the number of discs needed for such a covering, depending on the area and…

Computational Geometry · Computer Science 2021-08-03 Shai Gul , Reuven Cohen , Simi Haber

Embedded vision systems need efficient and robust image processing algorithms to perform real-time, with resource-constrained hardware. This research investigates image processing algorithms, specifically edge detection, corner detection,…

Image and Video Processing · Electrical Eng. & Systems 2026-01-13 Soundes Oumaima Boufaida , Abdemadjid Benmachiche , Majda Maatallah

The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into their polycube…

Graphics · Computer Science 2018-07-24 Hui Zhao , Na Lei , Xuan Li , Peng Zeng , Ke Xu , Xianfeng Gu

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Neural implicit surface representations are currently receiving a lot of interest as a means to achieve high-fidelity surface reconstruction at a low memory cost, compared to traditional explicit representations.However, state-of-the-art…

Robotics · Computer Science 2024-09-20 Shuo Sun , Malcolm Mielle , Achim J. Lilienthal , Martin Magnusson

This paper presents a high-order accurate numerical quadrature algorithm for evaluating integrals over curved surfaces and regions defined implicitly via a level set of a given function restricted to a hyperrectangle. The domain is divided…

Numerical Analysis · Mathematics 2025-06-17 Zibo Zhao

While many graph drawing algorithms consider nodes as points, graph visualization tools often represent them as shapes. These shapes support the display of information such as labels or encode various data with size or color. However, they…

Computational Geometry · Computer Science 2023-04-18 Loann Giovannangeli , Frederic Lalanne , Romain Giot , Romain Bourqui

We provide a framework for the design and analysis of dynamic programming algorithms for surface-embedded graphs on n vertices and branchwidth at most k. Our technique applies to general families of problems where standard dynamic…

Data Structures and Algorithms · Computer Science 2015-03-19 Juanjo Rué , Ignasi Sau , Dimitrios M. Thilikos

Mesh plays an indispensable role in dense real-time reconstruction essential in robotics. Efforts have been made to maintain flexible data structures for 3D data fusion, yet an efficient incremental framework specifically designed for…

Robotics · Computer Science 2018-03-13 Wei Dong , Jieqi Shi , Weijie Tang , Xin Wang , Hongbin Zha

The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions alongside delicate and fine-grained regions. Recent methods leverage neural radiance fields aided by…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Sheng Ye , Yubin Hu , Matthieu Lin , Yu-Hui Wen , Wang Zhao , Yong-Jin Liu , Wenping Wang

We introduce an algorithm which can be directly used to feasible and optimum search in linear programming. Starting from an initial point the algorithm iteratively moves a point in a direction to resolve the violated constraints. At the…

Optimization and Control · Mathematics 2023-12-05 Denys Shcherbak , Natalya Pya Arnqvist

Image compression using neural networks have reached or exceeded non-neural methods (such as JPEG, WebP, BPG). While these networks are state of the art in ratedistortion performance, computational feasibility of these models remains a…

Image and Video Processing · Electrical Eng. & Systems 2019-12-19 Nick Johnston , Elad Eban , Ariel Gordon , Johannes Ballé