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We present a suite of techniques for jointly optimizing triangle meshes and shading models to match the appearance of reference scenes. This capability has a number of uses, including appearance-preserving simplification of extremely…

Graphics · Computer Science 2021-04-12 Jon Hasselgren , Jacob Munkberg , Jaakko Lehtinen , Miika Aittala , Samuli Laine

Given a simple polygon $P$ consisting of $n$ vertices, we study the problem of designing space-efficient algorithms for computing (i) the visibility polygon of a point inside $P$, (ii) the weak visibility polygon of a line segment inside…

Computational Geometry · Computer Science 2012-04-13 Minati De , Anil Maheshwari , Subhas C. Nandy

Neural implicit representations are widely used for 3D shape modeling due to their smoothness and compactness, but traditional MLP-based methods struggle with sharp features, such as edges and corners in CAD models, and require long…

Graphics · Computer Science 2025-03-18 Guying Lin , Lei Yang , Congyi Zhang , Hao Pan , Yuhan Ping , Guodong Wei , Taku Komura , John Keyser , Wenping Wang

In this paper, we present an advanced analysis of near optimal algorithms that use limited space to solve the frequency estimation, heavy hitters, frequent items, and top-k approximation in the bounded deletion model. We define the family…

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…

Robotics · Computer Science 2023-03-01 Dongyu Yan , Xiaoyang Lyu , Jieqi Shi , Yi Lin

Counting triangles in a graph and incident to each vertex is a fundamental and frequently considered task of graph analysis. We consider how to efficiently do this for huge graphs using massively parallel distributed-memory machines.…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-07-24 Peter Sanders , Tim Niklas Uhl

In this paper, we develop a method to detect vacant parking spaces in an environment with unclear segments and contours with the help of MATLAB image processing capabilities. Due to the anomalies present in the parking spaces, such as…

Image and Video Processing · Electrical Eng. & Systems 2018-03-14 Chetan Sai Tutika , Charan Vallapaneni , Karthik R , Bharath KP , N Ruban Rajesh Kumar Muthu

We describe algorithms to efficiently compute minimum $(s,t)$-cuts and global minimum cuts of undirected surface-embedded graphs. Given an edge-weighted undirected graph $G$ with $n$ vertices embedded on an orientable surface of genus $g$,…

Data Structures and Algorithms · Computer Science 2019-10-11 Erin W. Chambers , Jeff Erickson , Kyle Fox , Amir Nayyeri

We introduce an inference-time scene optimization algorithm utilizing triangle soup, a collection of disconnected translucent triangle primitives, as the representation for the geometry and appearance of a scene. Unlike full-rank Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Nathaniel Burgdorfer , Philippos Mordohai

We present space-efficient algorithms for computing cut vertices in a given graph with $n$ vertices and $m$ edges in linear time using $O(n+\min\{m,n\log \log n\})$ bits. With the same time and using $O(n+m)$ bits, we can compute the…

Data Structures and Algorithms · Computer Science 2016-12-09 Frank Kammer , Dieter Kratsch , Moritz Laudahn

We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Siddhant Ranade , Gonçalo Dias Pais , Ross Tyler Whitaker , Jacinto C. Nascimento , Pedro Miraldo , Srikumar Ramalingam

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…

Computational Geometry · Computer Science 2024-03-08 Benjamin A. Burton , Alexander He

Current trends in the computer graphics community propose leveraging the massive parallel computational power of GPUs to accelerate physically based simulations. Collision detection and solving is a fundamental part of this process. It is…

Graphics · Computer Science 2021-10-06 Hugo Bertiche , Meysam Madadi , Sergio Escalera

We present some algorithms that provide useful topological information about curves in surfaces. One of the main algorithms computes the geometric intersection number of two properly embedded 1-manifolds $C_1$ and $C_2$ in a compact…

Geometric Topology · Mathematics 2026-03-23 Marc Lackenby

It is common to encounter situations where one must solve a sequence of similar computational problems. Running a standard algorithm with worst-case runtime guarantees on each instance will fail to take advantage of valuable structure…

Machine Learning · Computer Science 2019-04-29 Daniel Alabi , Adam Tauman Kalai , Katrina Ligett , Cameron Musco , Christos Tzamos , Ellen Vitercik

This paper studies the efficiency problem for visual transformers by excavating redundant calculation in given networks. The recent transformer architecture has demonstrated its effectiveness for achieving excellent performance on a series…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Yehui Tang , Kai Han , Yunhe Wang , Chang Xu , Jianyuan Guo , Chao Xu , Dacheng Tao

Surface registration is a technique that is used in various areas such as object recognition and 3D model reconstruction. Problem of surface registration can be analyzed as an optimization problem of seeking a rigid motion between two…

Computer Vision and Pattern Recognition · Computer Science 2013-10-02 Vedran Hrgetić , Tomislav Pribanić

We consider the problem of minimizing a function over the manifold of orthogonal matrices. The majority of algorithms for this problem compute a direction in the tangent space, and then use a retraction to move in that direction while…

Machine Learning · Statistics 2022-02-01 Pierre Ablin , Gabriel Peyré

We present a practical algorithm to test whether a 3-manifold given by a triangulation or an ideal triangulation contains a closed essential surface. This property has important theoretical and algorithmic consequences. As a testament to…

Geometric Topology · Mathematics 2025-07-01 Benjamin A. Burton , Stephan Tillmann