Related papers: VR 'SPACE OPERA': Mimetic Spectralism in an Immers…
In a context of increasing scientific specialization and deficiencies in the scientific literacy of the population, there arises a need to broaden the methods of scientific dissemination. This study proposes an approach that combines music…
As an embodied and spatial medium, virtual reality is proving an attractive proposition for robot teleoperation in hazardous environments. This paper examines a nuclear decommissioning scenario in which a simulated team of semi-autonomous…
The OPERA experiment is a long baseline neutrino oscillation experiment aimed at observing the $\nu_{\mu} \rightarrow \nu_{\tau} $ neutrino oscillation in the CERN neutrino to Gran Sasso beamline in the appearance mode by detecting the…
In this work we present `Astera', a cosmological visualization tool that renders a mock universe in real time using Unreal Engine 4. The large scale structure of the cosmic web is hard to visualize in two dimensions, and a 3D real time…
We have been congratulated on the stage by a Nobel laureate (he was our curtain raiser), played our music in planetariums, museums, observatories throughout Spain and at the end of the meeting of the ESO telescopes time allocation…
Computer-mediated concerts can be enjoyed on various devices, from desktop and mobile to VR devices, often supporting multiple devices simultaneously. However, due to the limited accessibility of VR devices, relatively small audience…
VIRUP is a new C++ open source software that provides an interactive virtual reality environment to navigate through large scientific astrophysical datasets obtained from both observations and simulations. It is tailored to visualize…
Radio astronomy is an indispensable discipline for observing distant celestial objects. Measurements of wave signals from radio telescopes, called visibility, need to be transformed into images for astronomical observations. These dirty…
For centuries, the rich nocturnal environment of the starry sky could be modelled only by analogue tools such as paper planispheres, atlases, globes and numerical tables. The immersive sky simulator of the twentieth century, the…
Temporal sampling does more than add another axis to the vector of observables. Instead, under the recognition that how objects change (and move) in time speaks directly to the physics underlying astronomical phenomena, next-generation…
The emotional and structural experience of music remains a significant accessibility challenge for the deaf and hard of hearing community. This paper introduces MUSTEM (Multisensorial Emotional Translation), a novel system designed to…
The objective of the sound source localization task is to enable machines to detect the location of sound-making objects within a visual scene. While the audio modality provides spatial cues to locate the sound source, existing approaches…
Spatial audio in Extended Reality (XR) provides users with better awareness of where virtual elements are placed, and efficiently guides them to events such as notifications, system alerts from different windows, or approaching avatars.…
Virtual Reality (VR) technology has been subject to a rapid democratization in recent years, driven in large by the entertainment industry, and epitomized by the emergence of consumer-grade, plug-and-play, room-scale VR devices. To explore…
The IDIA Visualisation Laboratory based at the University of Cape Town is exploring the use of virtual reality technology to visualise and analyse astronomical data. The iDaVIE software suite currently under development reads from both…
In the coming era of data-intensive science, it will be increasingly important to be able to seamlessly move between scientific results, the data analyzed in them, and the processes used to produce them. As observations, derived data…
The Audible Universe project aims at making dialogue between two scientific domains investigating two distinct research objects, briefly said, Stars and Sound. It has been instantiated within a collaborative workshop that started to…
In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…
SPLAT-VO is a powerful graphical tool for displaying, comparing, modifying and analyzing astronomical spectra, as well as searching and retrieving spectra from services around the world using Virtual Observatory (VO) protocols and services.…
Visually exploring in a real-world 4D spatiotemporal space freely in VR has been a long-term quest. The task is especially appealing when only a few or even single RGB cameras are used for capturing the dynamic scene. To this end, we…