Related papers: VR 'SPACE OPERA': Mimetic Spectralism in an Immers…
This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…
Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment. Passthrough techniques are intended to address this limitation by…
We propose a novel approach to robot-operated active understanding of unknown indoor scenes, based on online RGBD reconstruction with semantic segmentation. In our method, the exploratory robot scanning is both driven by and targeting at…
Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…
Scientists across all disciplines increasingly rely on machine learning algorithms to analyse and sort datasets of ever increasing volume and complexity. Although trends and outliers are easily extracted, careful and close inspection will…
Immersive virtual reality (VR) enables controlled tests of how emotional context distorts subjective time, yet findings remain mixed. Fifty-seven adults explored three five-minute VR environments (tranquil garden, neutral room, threatening…
In the last years we have witnessed a dramatic change in the research infrastructures: Advances in communication networks, computational resources and data storage devices are fostering new and more efficient science. In this new scenario,…
The {\em Four-dimensional Light Orchestra} or {\em 4DLO} was an interactive sculpture at the National Museum of Mathematics (MoMath) from November 20, 2025 through January 2026, illustrating various sub-symmetries of the 24-cell with…
Computer-generated visualisations can accompany recorded or live music to create novel audiovisual experiences for audiences. We present a system to streamline the creation of audio-driven visualisations based on audio feature extraction…
Astronomical datasets are growing in size and diversity, posing severe technical problems. At the same time scientific goals increasingly require the analysis of very large amounts of data, and data from multiple archives. The Virtual…
Cosmic Explorer (CE) is a next-generation ground-based gravitational-wave observatory concept, envisioned to begin operation in the 2030s, and expected to be capable of observing binary neutron star and black hole mergers back to the time…
OPERA (Oscillation Project with Emulsion tRacking Apparatus)is an international collaboration between Europe and Asia, aiming to give the first direct proof of tau neutrino appearance in a pure muon neutrino beam, in order to validate the…
Vision to audition substitution devices are designed to convey visual information through auditory input. The acceptance of such systems depends heavily on their ease of use, training time, reliability and on the amount of coverage of…
Audio Universe: Tour of the Solar System is an audio-visual show for planetariums and flatscreen viewing. It is designed in collaboration with members of the blind and vision impaired (BVI) community, BVI specialist teachers and their…
In the realm of music therapy, Virtual Reality (VR) has a long-standing history of enriching human experiences through immersive applications, spanning entertainment games, serious games, and professional training in various fields.…
In this work, we review the results of Refs [1]-[5] dedicated to the description of the early Universe cosmology induced by quantum and thermal effects in superstring theories. The present evolution of the Universe is described very…
Visual Odometry (VO) and SLAM are fundamental components for spatial perception in mobile robots. Despite enormous progress in the field, current VO/SLAM systems are limited by their sensors' capability. Event cameras are novel visual…
Previously we have shown that three-dimensional concepts are more readily learned in a three-dimensional context. Although VR headsets are growing in popularity, they only provide a quite limited field of view, and each person in a group…
Context. Recently our ability to study stars using asteroseismic techniques has increased dramatically, largely through the use of space based photometric observations. Work has also been done using ground based spectroscopic observations…
This paper presents an illumination estimation method for virtual objects in real environment by learning. While previous works tackled this problem by reconstructing high dynamic range (HDR) environment maps or the corresponding spherical…