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Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…

Quantum Physics · Physics 2019-01-29 Xavier Coiteux-Roy , Claude Crépeau

Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…

Information Theory · Computer Science 2014-11-04 Rahil Baber , Demetres Christofides , Anh N. Dang , Søren Riis , Emil Vaughan

It is well-known that for infinitely repeated games, there are computable strategies that have best responses, but no computable best responses. These results were originally proved for either specific games (e.g., Prisoner's dilemma), or…

Computer Science and Game Theory · Computer Science 2020-06-11 Jakub Dargaj , Jakob Grue Simonsen

Shannon entropy was defined for probability distributions and then its using was expanded to measure the uncertainty of knowledge for systems with complete information. In this article, it is proposed to extend the using of Shannon entropy…

Information Theory · Computer Science 2017-09-15 Vasile Patrascu

A novel formalism, called H-theory, is applied to the problem of statistical equilibrium of a hierarchical complex system with multiple time and length scales. In this approach, the system is formally treated as being composed of a small…

Statistical Mechanics · Physics 2019-05-06 Giovani L. Vasconcelos , Domingos S. P. Salazar , A. M. S. Macêdo

We revisit the well-studied problem of estimating the Shannon entropy of a probability distribution, now given access to a probability-revealing conditional sampling oracle. In this model, the oracle takes as input the representation of a…

Cryptography and Security · Computer Science 2022-06-03 Priyanka Golia , Brendan Juba , Kuldeep S. Meel

We want to select the best systems out of a given set of systems (or rank them) with respect to their expected performance. The systems allow random observations only and we assume that the joint observation of the systems has a…

Methodology · Statistics 2017-01-23 Björn Görder , Michael Kolonko

Independent samples from an unknown probability distribution $\bf p$ on a domain of size $k$ are distributed across $n$ players, with each player holding one sample. Each player can communicate $\ell$ bits to a central referee in a…

Data Structures and Algorithms · Computer Science 2019-05-24 Jayadev Acharya , Clément L. Canonne , Himanshu Tyagi

Quantum direct coding or Schumacher compression generalised the ideas of Shannon theory, gave an operational meaning to the von Neumann entropy and established the term qubit. But remembering that information processing is carried out by…

Quantum Physics · Physics 2025-04-01 Jake Xuereb , Tiago Debarba , Marcus Huber , Paul Erker

In a $3$-$\mathsf{XOR}$ game $\mathcal{G}$, the verifier samples a challenge $(x,y,z)\sim \mu$ where $\mu$ is a probability distribution over $\Sigma\times\Gamma\times\Phi$, and a map $t\colon \Sigma\times\Gamma\times\Phi\to\mathcal{A}$ for…

Computational Complexity · Computer Science 2024-08-20 Amey Bhangale , Mark Braverman , Subhash Khot , Yang P. Liu , Dor Minzer

Recommendations based on behavioral data may be faced with ambiguous statistical evidence. We consider the case of association rules, relevant e.g.~for query and product recommendations. For example: Suppose that a customer belongs to…

Databases · Computer Science 2015-01-12 Rasmus Pagh , Morten Stöckel

We introduce the problem of \emph{entropy equivalence testing} for probability distributions, a relaxation of the well-studied closeness testing problem, where the distribution testing algorithm is now only required to distinguish, given…

Data Structures and Algorithms · Computer Science 2026-05-25 Clément L. Canonne , Yash Pote , Jonathan Scarlett , Joy Qiping Yang

The information decomposition problem requires an additive decomposition of the mutual information between the input and target variables into nonnegative terms. The recently introduced solution to this problem, Information Attribution,…

Information Theory · Computer Science 2022-07-13 Tomáš Kroupa , Sara Vannucci , Tomáš Votroubek

We consider statistical estimations of a matrix product over the integers in a distributed setting, where we have two parties Alice and Bob; Alice holds a matrix $A$ and Bob holds a matrix $B$, and they want to estimate statistics of $A…

Data Structures and Algorithms · Computer Science 2018-07-04 David P. Woodruff , Qin Zhang

The Shannon entropy, one of the cornerstones of information theory, is widely used in physics, particularly in statistical mechanics. Yet its characterization and connection to physics remain vague, leaving ample room for misconceptions and…

Statistical Mechanics · Physics 2021-07-28 Gabriele Carcassi , Christine A. Aidala , Julian Barbour

We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…

Computer Science and Game Theory · Computer Science 2011-03-22 Paul W. Goldberg , Rahul Savani , Troels Bjerre Sorensen , Carmine Ventre

Suppose Alice and Bob receive strings $X=(X_1,...,X_n)$ and $Y=(Y_1,...,Y_n)$ each uniformly random in $[s]^n$ but so that $X$ and $Y$ are correlated . For each symbol $i$, we have that $Y_i = X_i$ with probability $1-\eps$ and otherwise…

Information Theory · Computer Science 2012-08-30 Siu On Chan , Elchanan Mossel , Joe Neeman

We study the classic divide-and-choose method for equitably allocating divisible goods between two players who are rational, self-interested Bayesian agents. The players have additive values for the goods. The prior distributions on those…

Computer Science and Game Theory · Computer Science 2024-10-22 Jamie Tucker-Foltz , Richard Zeckhauser

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

We consider the following communication problem: Alice and Bob each have some valuation functions $v_1(\cdot)$ and $v_2(\cdot)$ over subsets of $m$ items, and their goal is to partition the items into $S, \bar{S}$ in a way that maximizes…

Computer Science and Game Theory · Computer Science 2017-04-13 Mark Braverman , Jieming Mao , S. Matthew Weinberg