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We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…

Optimization and Control · Mathematics 2026-02-17 Dean Kraizberg

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result holds for other positive linear recurrence sequences. These legal decompositions can be used to…

Number Theory · Mathematics 2022-11-29 Steven J. Miller , Eliel Sosis , Jingkai Ye

This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call \emph{Welch games}. Player II having a winning strategy in the Welch game of length $\omega$ on $\kappa$ is…

Logic · Mathematics 2023-08-08 Matthew Foreman , Menachem Magidor , Martin Zeman

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers. We use this to create a two-player game. Given a fixed integer $n$ and an initial decomposition of $n = n F_1$, the two…

Number Theory · Mathematics 2018-09-17 Paul Baird-Smith , Alyssa Epstein , Kristen Flint , Steven J. Miller

n infinite two-player zero-sum game with a Borel winning set, in which the opponent's actions are monitored eventually but not necessarily immediately after they are played, is determined. The proof relies on a representation of the game as…

Logic · Mathematics 2011-07-06 Eran Shmaya

It is odd that chess grandmasters often disagree in their analysis of positions, sometimes even of simple ones, and that a grandmaster can hold his own against an powerful analytic machine such as Deep Blue. The fact that there must exist…

Computational Complexity · Computer Science 2007-05-23 M. Chaves

In a classical chess round-robin tournament, each of $n$ players wins, draws, or loses a game against each of the other $n-1$ players. A win rewards a player with 1 points, a draw with 1/2 point, and a loss with 0 points. We are interested…

Probability · Mathematics 2023-11-28 Yaakov Malinovsky

We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers.…

Number Theory · Mathematics 2026-03-31 Ivan Bortnovskyi , Michael Lucas , Steven J. Miller , Iana Vranesko , Ren Watson , Cameron White

In his list of open problems, Martin Erickson described a certain game: "Two players alternately put queens on an n x n chess board so that each new queen is not in range of any queen already on the board (the color of the queens is…

History and Overview · Mathematics 2014-04-22 Thomas Jenrich

There are several approaches for using computers in deriving mathematical proofs. For their illustration, we provide an in-depth study of using computer support for proving one complex combinatorial conjecture -- correctness of a strategy…

Logic in Computer Science · Computer Science 2023-06-22 Predrag Janičić , Filip Marić , Marko Maliković

We consider a 2-player permutation game inspired by the celebrated Erd\H{o}s-Szekeres Theorem. The game depends on two positive integer parameters $a$ and $b$ and we determine the winner and give a winning strategy when $a \geq b$ and $b…

Combinatorics · Mathematics 2026-03-10 Lara Pudwell

We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…

Combinatorics · Mathematics 2009-04-06 Elise Janvresse , Steve Kalikow , Thierry De La Rue

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

Computer Science and Game Theory · Computer Science 2008-11-12 Marco Faella

The principle of open determinacy for class games---two-player games of perfect information with plays of length $\omega$, where the moves are chosen from a possibly proper class, such as games on the ordinals---is not provable in…

Logic · Mathematics 2016-07-08 Victoria Gitman , Joel David Hamkins

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result, though with a different notion of a legal decomposition, holds for many other sequences. We use these…

Number Theory · Mathematics 2018-09-17 Paul Baird-Smith , Alyssa Epstein , Kristen Flint , Steven J. Miller

This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…

Computer Science and Game Theory · Computer Science 2017-07-10 Josep Freixas , Marc Freixas , Sascha Kurz

The Parrondo effect describes the seemingly paradoxical situation in which two losing games can, when combined, become winning [Phys. Rev. Lett. 85, 24 (2000)]. Here we generalize this analysis to the case where both games are…

Condensed Matter · Physics 2009-11-07 Roland J. Kay , Neil F. Johnson

We show that under some general conditions the finite memory determinacy of a class of two-player win/lose games played on finite graphs implies the existence of a Nash equilibrium built from finite memory strategies for the corresponding…

Computer Science and Game Theory · Computer Science 2017-01-03 Stéphane Le Roux , Arno Pauly

We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…

Computer Science and Game Theory · Computer Science 2012-06-28 Leonid Gurvits , J. Stephen Judd

When are all positions of a game numbers? We show that two properties are necessary and sufficient. These properties are consequences of that, in a number, it is not an advantage to be the first player. One of these properties implies the…

Combinatorics · Mathematics 2021-01-26 Alda Carvalho , Melissa A. Huggan , Richard J. Nowakowski , Carlos Pereira dos Santos