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Verification of real-time systems with multiple components controlled by multiple parties is a challenging task due to its computational complexity. We present an on-the-fly algorithm for verifying timed alternating-time temporal logic…

Logic in Computer Science · Computer Science 2025-06-10 Nicolaj Ø. Jensen , Kim G. Larsen , Didier Lime , Jiří Srba

We investigate a one-time single shelf shuffle by establishing the position matrix explicitly. In some cases, we prove a no-feedback optimal guessing strategy. A general no-feedback strategy is conjectured, and asymptotics for the expected…

Probability · Mathematics 2025-07-15 Alexander Clay

In this work, we introduce graphical modelsfor multi-player game theory, and give powerful algorithms for computing their Nash equilibria in certain cases. An n-player game is given by an undirected graph on n nodes and a set of n local…

Computer Science and Game Theory · Computer Science 2015-03-10 Michael Kearns , Michael L. Littman , Satinder Singh

We introduce the notion of universal graphs as a tool for constructing algorithms solving games of infinite duration such as parity games and mean payoff games. In the first part we develop the theory of universal graphs, with two goals:…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Thomas Colcombet , Nathanaël Fijalkow , Paweł Gawrychowski , Pierre Ohlmann

We present a novel local improvement scheme for the perfectly balanced graph partitioning problem. This scheme encodes local searches that are not restricted to a balance constraint into a model allowing us to find combinations of these…

Data Structures and Algorithms · Computer Science 2012-10-02 Peter Sanders , Christian Schulz

This paper considers the non-cooperative maximization of mutual information in the vector Gaussian interference channel in a fully distributed fashion via game theory. This problem has been widely studied in a number of works during the…

Information Theory · Computer Science 2015-05-13 Gesualdo Scutari , Daniel P. Palomar , Sergio Barbarossa

We introduce a natural notion of limit-deterministic parity automata and present a method that uses such automata to construct satisfiability games for the weakly aconjunctive fragment of the $\mu$-calculus. To this end we devise a method…

Logic in Computer Science · Computer Science 2018-03-16 Daniel Hausmann , Lutz Schröder , Hans-Peter Deifel

We propose a new stochastic algorithm (generalized simulated annealing) for computationally finding the global minimum of a given (not necessarily convex) energy/cost function defined in a continuous D-dimensional space. This algorithm…

Condensed Matter · Physics 2015-06-25 Constantino Tsallis , Daniel A. Stariolo

Fast exact algorithms are known for Hamiltonian paths in undirected and directed bipartite graphs through elegant though involved algorithms that are quite different from each other. We devise algorithms that are simple and similar to each…

Data Structures and Algorithms · Computer Science 2025-12-10 V. Arvind , Srijan Chakraborty , Samir Datta , Asif Khan

We propose a unified methodology to analyse the performance of caches (both isolated and interconnected), by extending and generalizing a decoupling technique originally known as Che's approximation, which provides very accurate results at…

Networking and Internet Architecture · Computer Science 2016-02-26 Valentina Martina , Michele Garetto , Emilio Leonardi

Work-stealing is a widely used technique for balancing irregular parallel workloads, and most modern runtime systems adopt lock-free work-stealing deques to reduce contention and improve scalability. However, existing algorithms are…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-09 Raja Sai Nandhan Yadav Kataru , Danial Davarnia , Ali Jannesari

$\alpha\mu$ is a search algorithm which repairs two defaults of Perfect Information Monte Carlo search: strategy fusion and non locality. In this paper we optimize $\alpha\mu$ for the game of Bridge, avoiding useless computations. The…

Artificial Intelligence · Computer Science 2021-02-01 Tristan Cazenave , Swann Legras , Véronique Ventos

The use of game theory in the design and control of large scale networked systems is becoming increasingly more important. In this paper, we follow this approach to efficiently solve a network allocation problem motivated by peer-to- peer…

Optimization and Control · Mathematics 2017-01-23 Fabio Fagnani , Barbara Franci

A classic model to study strategic decision making in multi-agent systems is the normal-form game. This model can be generalised to allow for an infinite number of pure strategies leading to continuous games. Multi-objective normal-form…

Computer Science and Game Theory · Computer Science 2023-03-02 Willem Röpke , Carla Groenland , Roxana Rădulescu , Ann Nowé , Diederik M. Roijers

Concurrency has been a subject of study for more than 50 years. Still, many developers struggle to adapt their sequential code to be accessed concurrently. This need has pushed for generic solutions and specific concurrent data structures.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-06 Andreia Correia , Pedro Ramalhete , Pascal Felber

In this paper, we present a novel consensus-based zeroth-order algorithm tailored for non-convex multiplayer games. The proposed method leverages a metaheuristic approach using concepts from swarm intelligence to reliably identify global…

Dynamical Systems · Mathematics 2024-07-30 Enis Chenchene , Hui Huang , Jinniao Qiu

In the context of change-point detection, addressed by Total Variation minimization strategies, an efficient on-the-fly algorithm has been designed leading to exact solutions for univariate data. In this contribution, an extension of such…

Machine Learning · Computer Science 2016-08-30 Jordan Frecon , Nelly Pustelnik , Patrice Abry , Laurent Condat

The design of effective online caching policies is an increasingly important problem for content distribution networks, online social networks and edge computing services, among other areas. This paper proposes a new algorithmic toolbox for…

Networking and Internet Architecture · Computer Science 2022-09-28 Naram Mhaisen , George Iosifidis , Douglas Leith

Minimal perfect hash functions provide space-efficient and collision-free hashing on static sets. Existing algorithms and implementations that build such functions have practical limitations on the number of input elements they can process,…

Data Structures and Algorithms · Computer Science 2018-11-06 Antoine Limasset , Guillaume Rizk , Rayan Chikhi , Pierre Peterlongo

We consider a generalization of the standard cache problem called file-bundle caching, where different queries (tasks), each containing $l\ge 1$ files, sequentially arrive. An online algorithm that does not know the sequence of queries…

Data Structures and Algorithms · Computer Science 2020-11-09 Tiancheng Qin , S. Rasoul Etesami